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Showing results for tags 'fsx mission'.
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Last night, having exhausted all of my normal FSX activities, I decided to re-visit the "Missions" section of the FSX menu tree. I found one that was not checked off, ie: a mission I had not flown back in the early days of getting involved with FSX. The mission name is "Whiteout". I have officially renamed this mission "Wipeout" I did all the usual stuff, looked over the briefing, perused the charts, copied the freqs needed onto a scratch pad, then headed out to the aircraft to dazzle the passengers with my expertise. Startup went fine, taxi to the active went well, turning ont
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We are extremely pleased to invite you to the world premiere of our brand new FSX add-on mission, Big Budget Blockbuster Welcome to the film business! Your old buddy from school, who is now a big shot movie producer, has invited you to Hawaii to check out the set of his latest movie and to attend the wrap party with the cast and crew.
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I've been using Jim Keir's FSX Mission Editor (FSXME) for a number of years and find it invaluable for FSX mission development. Like many apps, however, there's quite a steep learning curve to FSXME, so I thought I'd put this basic tutorial together to help anyone who wants to get into FSX mission building and would like to get to grips with Jim's editor. Here's the link: I hope you enjoy the tutorial and that it gives you the confidence to try FSXME for yourself. Who knows, you could be building your own FSX missions within days! Lastly, a big Thank You to Jim Keir, who had the fore
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