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A2A Accu-Sim update 26/09/2014


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This one A2A Update now detects and updates our entire fleet of Accu-Sim aircraft.

 


AIRCRAFT INCLUDED

- B377 “Stratocruiser” (original release)

- B377 “Captain of the Ship”

- Piper J3 “Cub”

- P-47 “Razorback”

- B-17 “Flying Fortress”

- Supermarine “Spitfire”

- P-40 “Warhawk”

- P-51 “Military” Mustang

- P-51 “Civilian” Mustang

- C172 “Trainer”

- Piper Cherokee "180"


 

NOTE

We are now using DATES instead of numbers for version control.

 

09/26/2014 CHANGES 

 

Cherokee:

- New illuminated landing lights

- New climb gauge physics (slower and matched to real plane)

- Added GPSMAP to external model when selected

- ADF card "12" typo corrected

- Corrected autopilot initialization lights sequence

- Removed unwanted remnants from the radios texture

- Added model.ini for aicraft customizations

- "Generator field breaker" typo corrected

- Tuned the neutral trim a bit for neutral glide tests

- 2D. Maint. hangar: sponsors popups clickspots fixed.

- Fixed propeller issue in multiplayer

- Corrected mouse wheel toggle events on various switches and levers.

- Fixed bug that caused 4% more nose down attitude with full flaps

 

C172 & Cherokee:

- Batteries get charged when using CTRL-E Autostart

- More linear braking meaning more sensitivity when partially applying the brakes

- Bug where if the plane was left for more than 72 hours, cylinder conditions could be altered

 

Warbirds:

- Reduced creep on ground checks

- Primer lasts longer

- New cylinder firing and plug fouling logic. Engine won't stall after landing unless you pull the throttle full back and allow the plugs to "load up." After starting, you may notice it takes a 1/2 minute for the engine to run smoothly. This is expected and normal behavior.

 

Spitfire:

- Fuel feeds independently to the engine from both the top and bottom fuel tanks, so now if you run top tank dry you can cut the fuel off to the engine using just the lower fuel tank selector

 


 

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