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•           Aircraft DNA technology re-creates actual engine and airframe vibrations.
 
•           A true propeller simulation.
 
•           Experience the world’s finest high performance general aviation airplanes ever created
 
•           Hand towing.
 
•           Immersive pre-flight inspection system designed by pilots while operating the actual Comanche 250.
 
•           Electric starter with accurate cranking power.
 
•           Dynamic ground physics including both hard pavement and soft grass modeling.
 
•           Primer-only starts are now possible. Accu-Sim monitors the amount of fuel injected and it’s effectiveness to start and run the engine.
 
•           Persistent airplane where systems, corrosion, and temperatures are simulated even when the computer is off.
 
•           Immersive in-cockpit, physics-driven sound environment from A2A engineered recordings.
 
•           Complete maintenance hangar internal systems and detailed engine tests including compression checks.
 
•           Piston combustion engine modeling. Air comes in, it mixes with fuel and ignites, parts move, heat up, and all work in harmony to produce the wonderful sound of a Lycoming 360 engine.  Now the gauges look beneath the skin of your aircraft and show you what Accu-Sim is all about.
 
•           Authentic Bendix King Avionics stack including the KMA 26 Audio Panel, two KX 155A NAV/COMMS, KR 87 ADF, KT 76C Transponder, KN 62A DME, and KAP 140 Two Axis Autopilot with altitude pre-selection.
 
•           Three in-sim avionics configurations including no GPS, GPS 295, or the GNS 400.  Built-in, automatic support for 3rd party avionics.
 
•           As with every A2A aircraft, it is gorgeously constructed, inside and out, down to the last rivet.
 
•           Designed and built to be flown "By The Book."
 
•           Visual Real-Time Load Manager, with the ability to load fuel, people, and baggage in real-time.
 
•           Four naturally animated passengers that can sit in any seat including the pilot’s.
 
•           3D Lights 'M' (built directly into the model).
 
•           Pure3D Instrumentation now with natural 3D appearance with exceptional performance.
 
•           A total audible cockpit and ound engineered by A2A sound professionals.
 
•           In cockpit pilot's map for handy in-flight navigation.
 
•           Authentic fuel delivery includes priming and proper mixture behavior.  Mixture can be tuned by the book using the EGT or by ear.  It’s your choice.
 
•           All models include A2A specialized materials with authentic metals, plastics, and rubber.
 
•           Airflow, density and its temperature not only affect the way your aircraft flies, but how the internal systems operate.
 
•           Real-world conditions affect system conditions, including engine temperatures.
 
•           Spark plugs can clog and eventually foul if the engine is allowed to idle too low for too long. Throttling up an engine with oil-soaked spark plugs can help clear them out.
 
•           Overheating can cause scoring of cylinder head walls which could ultimately lead to failure if warnings are ignored and overly abused
 
•           Engine, airframe, cockpit panel and individual gauges tremble from the combustion engine.
 
•           Authentic drag from the airframe and flaps
 
•           System failures, including flaps that can independently jam or break based on the actual forces put upon them. If you deploy your flaps at too high a speed, you could find yourself in a very dangerous situation.
 
•           Authentic battery. The battery capacity is based on temperature. The major draw comes from engine starting.
 
•           Oil pressure system is affected by oil viscosity (oil thickness). Oil viscosity is affected by oil temperature. Now when you start the engine, you need to be careful to give the engine time to warm
 
•           Eight commercial aviation sponsors have supported the project including Phillips 66 Aviation, Champion Aerospace, and Knots2u speed modifications.
 
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Purrrrr...it's a beauty. And...best part....it can be used as a Starter Plane in Airhauler. New cost in game is 206,652 USD...sell the 172 and you can afford to buy it and still have a credit buffer of around 90,000 to open a base with/can pick a starter base up to that cost.

 

Cheers.

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Bet Brett is laying an egg at the thought of this baby.

 

Hi Brett. :hat:

 

Hi Geoff :hat:

 

Still having problems with my setup but yes it will be mine after waiting for the hoards to finish buying the thing. :thum: I don't want to be one of their fan boys, yet I find myself flying nothing else.(except maybe RealAir's Lancair which I seem to feel totally comfortable in) :)

 

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Yes Brett, these days I've learned not to buy on initial release, let the devs get the bugs sorted out and wait for the SPs. Sorry to hear you're having problems with your set up, Never mind, there's always yard work to do. :(

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Purrrrr...it's a beauty. And...best part....it can be used as a Starter Plane in Airhauler. New cost in game is 206,652 USD...sell the 172 and you can afford to buy it and still have a credit buffer of around 90,000 to open a base with/can pick a starter base up to that cost.

 

Cheers.

 

You are such a tease Matt!

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All A2A aircraft need to be updated no matter when it is purchased. It can be found at http://a2asimulations.com/forum/viewtopic.php?f=125&t=41279 and can be easily identified by it's date.
 
There is only one updater and it is for all their aircraft no matter what you own. Makes it easy for them and also works as a mini advertisement for the ones you do not own. :D 
 
The only pain in the rear is that it replaces your CFG file and therefor deletes any additional liveries you have added over time. They do make a backup of the old one(documents folder) and you will need to just copy/paste the [fltsim.x] sections back in(it leaves the texture folders). I say a pain because A2A makes many updates throughout the year based on customer beta requests. And if you forget to do this between updates you lose them. A reason I always include the livery readme in the texture folders. ;)

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