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The last update of P3D brought about PBR.  Honestly I'm a bit vague on exactly what is does other than improve reflections in the sim based on the surface / material.

PMDG introduced it to the their B747 product and some scenery developers (Imaginesim - WSSS) have also utilised it.

I'm quite impressed...hard not to be with better visuals and not performance hit!

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Hope you like the screenshots.

 

Edited by lionwing
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