.
PhotoGenESis 30cm Vol
6-1 North West Scotland
and
AutoGenESis 3D Vol 6-1 North West Scotland
For FSX/Prepar3D Published by Earth
Simulations
Reviewed by David 'Dai' Williams
November 2014
Introduction
Photoscenery is not everyone's cup of tea. Many of you may have
tried photoscenery and not found it satisfactory because it can
appear featureless, even if a new, better definition mesh has been
installed together with the photographic ground textures. Most
noticeable is the absence of scenery objects, like buildings, trees,
etc, that come with the default scenery, and produced by the sim's
autogen function. Many photoscenery developers, both freeware and
payware, have ignored this deficiency in the hope that having
photo-real ground textures would provide sufficient immersion for
VFR simmers.
Back in 2008,
Earth Simulations, a.k.a. Darren & Vikki, recognised this was not so, and started the development of a semi-automated method
of producing autogen tree files that could be added to photoscenery.
Darren's previous experience with the Gen-X range (Horizon and
Playsims) led to the development of Treescapes, which, as the name
suggests, adds trees to the photoscenery. Treescapes literally
transformed the relatively featureless landscape of Gen-X into a
living countryside. Initially, the England and Wales regions were
covered. As further photoscenery regions became available,
Treescapes was extended to the areas of Scotland and The Isles.
Around 2009, Earth Simulations had obtained a licence to use the
aerial photographic imagery of Alderney, together with the 5 m
mesh data. Scenery objects were developed for Alderney's main
landmarks as well as a library of generic buildings. With Alderney,
Earth Simulations raised the bar on photoscenery to a new level.
The Scilly Isles and Guernsey were next, followed most recently by
the Isle of Man. The MoD had also commissioned the development of
photoscenery for the area around RAF Shawbury for the Defence
Helicopter Flying School, to be used with specially equipped P.C.
based simulators. Luckily, for us mere mortals, Darren and Vikki
obtained permission to use this development for a flight sim product
and Shawbury Fields was born. Covering more than 3500 sq km, Shawbury's area is bigger than any previous Earth
Simulations product. Whilst Treescapes involved just trees,
Shawbury's development used a novel, semi-automated process to
position generic scenery objects (i.e. buildings, pylons, etc) in
the preparation of autogen libraries. As with Treescapes, by
adjusting the Autogen Density within FSX, the user could obtain the
optimal frame rate for their particular machine.
Earth Simulations have named this mechanism "AutoGenESis". Each
region of their new range of photoscenery, starting with North West
Scotland, is accompanied by an AutoGenESis library pack. This review
is of the combination of the NW Scotland 30 cm photoscenery and its
partner AutoGenESis pack.
Area Covered by E.S. North West
Scotland
The scenery area is basically mainland Scotland north and west of
Loch Ness, and includes the Isle of Skye, as shown here:
Vol 6-1 Extent
Earth Simulations have divided their (30 cm) mainland Scotland into
7 sections, whereas Horizon/PlaySims Gen-X (60 cm) uses only 3.
Clearly, the 30 cm photoscenery tiles require more storage space,
but the need for more than twice the number of sections takes into
account the organization of the detailed scenery objects contained
in the corresponding AutoGenESis 3D pack. Remember that the PlaySims
photoscenery was accompanied by Treescape volumes for each
(Scottish) section.
Here's how Earth Simulations will be organizing the remaining 17
photoscenery and AutoGenESis 3D sections.
ES Photoscenery Overview
Lastly, and jumping the gun a bit, here's how North West Scotland
looks in FSX Top-Down View. Note the interface between the Earth
Simulations winter textures and the default.
Vol 6-1 Extent in FSX
Photoscenery Installation
With a potential installed size of over 130 GB for the North
West Scotland scenery, Earth Simulations have come up with a unique
option: have your scenery purchase delivered on a portable disk
drive. You may keep the drive after installing the scenery, or you
can return it and have a refund of your deposit. There is still a
download option - for those lucky to have a fibre-optic broadband
connection and patience. After my drive arrived by post, I unpacked
it and connected the USB cable. On opening the drive, I found the Autorun.exe application together with the instruction text: "To
Begin Start Autorun_exe" - what could be simpler?
Before executing the Autorun.exe, I had a quick look in the main
folder on the drive, called "Folders" and some 130 GB in size:
Contents of Files Folder
This contained 4 further applications and an Uninstall exe, together
with the main Genesis-Pro-6-1-3D-Install folder. This, in turn,
contained the following:
Contents of the Genesis Folder
As you can see, this contains the different folders relating to the
various AutoGenESis installation options for FSX or P3D, and with
either Gen-X (Horizon/PlaySims) or Earth Simulations photoscenery.
The Autorun.exe application establishes, with your input, which
particular set of options you require. Installation, in my case,
would include the 30 cm photoscenery and autogen options for FSX. At
this point, I must add that Earth Simulations advise you to clean up
and defragment your disk prior to installation. As I was using a
relatively fresh W7+FSX set up, I felt I could omit this step. The
Earth Simulations Install Wizard took around 30 minutes to complete
the file transfer from the USB disk - thus a lot faster and much
less stressful than downloading 130 GB . After completion, I
found that the Install Wizard had set up a new folder at:
C:Program Files (x86)\Earth Simulations, which was 171 GB in
size, and contained folders for autogen, sound effects, photo
scenery and manuals.
The next step was to fire up FSX. Generating scenery file indexes
took 2 minutes and building the new scenery database took a further
minute, before the free flight pop-up appeared. The North West
Scotland has 2 airports: Plockton and Broadford, and as the latter
is on the Isle of Skye, I decided to get my first glimpse of the
photo scenery from there. Now, this was crunch time - how long would
the scenery take to load after hitting the 'Fly' button? Some 75
seconds was taken up initialising and loading the mesh and a further
40 seconds to complete the scenery, weather, etc. So, less than 2
minutes in total - an encouraging sign.
However, in my enthusiasm, I had missed out an important step! Before
flying, I really needed to look up the recommended FSX settings in
the manual...
Read The Manual!
Whilst you might try an aircraft add-on without reference to the
manual - who hasn't? - this short-cut often doesn't apply with
photoscenery. As with all their products, Earth Simulations
have gone to a lot of trouble to ensure that you get the best frame rate from your computer system when you've installed their
photoscenery into FSX. The manual takes you through the 5 pages of
FSX Settings: Graphics, Aircraft, Scenery, Weather and Traffic,
recommending initial values for the parameters from which you can
experiment to get the best with your particular setup. The procedure
didn't take more than a couple of minutes, and the following
screenshots show the settings for my review system (see below for
detailed specification).
First, Graphics - note the Global texture resolution at maximum,
together with Anti-aliasing:
FSX Settings - Graphics
Next, Aircraft - note no Aircraft Ground Shadows:
FSX Settings - Graphics
Third, Scenery - here I set the Terrain and Water parameters as
recommended and then experimented with the Scenery Complexity and
Autogen Density sliders whilst on the ground at Plockton before take-off. I found that a frame rate of 40 fps was achieved at Very Dense
for both settings.
FSX Settings - Scenery
Fourth, Weather - the manual recommends very basic weather, I set
Visibility at 10 Miles:
FSX Settings - Weather
Lastly, Traffic - note no traffic in the air, just road and sea:
FSX Settings - Traffic
First Impressions
So, I'd done my homework and read the manual - it was time to go.
I'd planned a first flight from Plockton - flying south westwards to
see the scenery around the Kyle of Lochalsh and the road bridge that
links Skye to the mainland. Here's a video I made of the flight,
using FRAPS:
Plockton to Kyle of Lochalsh
I have to say that I liked what I saw. With frame rates never below
30 fps, the helicopter flight was smooth. Keeping the speed below 60
KIAS meant that the ground textures were always in focus and that
the scenery objects were perfectly defined - ideal for low and slow
flight. The street lights' glow looked realistic as did the night
splash effect beneath them. The coastal water mask didn't just
include the main coastline, as numerous small islets were visible on
the way over towards the Skye Bridge. Here, the modelling was good,
particularly the road traffic using the bridge. The rail terminal
was complete with locomotives and rolling stock, adding to the
immersion. Finally, landing at Kyle was made much more
straightforward by the high definition of the 30 cm photoscenery.
O.K., that was a good result for the seaside, but what would it be
like in the mountains? A few miles to the north of Plockton is Glen
Torridon, a glacial valley surrounded by some of the most
spectacular mountains in the area. So I decided the next flight
would be from Kinlochewe, at the end of Loch Maree, to Loch Torridon
over the Beinn Eighe and Liathach massifs. I made a video of this
flight:
Lochs, Glens and Mountain Ridges
This was another very entertaining flight, and I hope that you
thought so, too. I particularly liked the contrast between the lush
grazing fields by Loch Maree and the bare slopes and ridges of the
mountains, quite spectacular, and just as beautiful as the Scottish
countryside the scenery portrays. The 5 m mesh comes into its
own in these mountains, and the scenery object placement -
buildings, trees, etc. - is spot on. Even the church bells were
ringing as I took off from Kinlochewe - another detail built into
the scenery to add to immersion. So, first impressions pretty good,
what about the detail?
The 30 cm Photoscenery
Earth Simulations have produced their 30 cm photoscenery from
updated source data. This is 2x more detailed than existing
photoscenery for the UK. This means that you will possibly need a
larger HDD than before, but prices for mass storage keep coming down
- currently, a 1 TB internal drive costs around GBP 40.00 (Eur
50.00) and a 4 TB version little more than twice this. Remember
what size drive you could get for GBP 100.00 when Horizon's
Generation-X came out in 2008? The complete 18 sections of 30 cm
photoscenery even at, say, 200 GB each, should need less than 4
TB s (3.6 TBs?).
Is the higher resolution worth it? Certainly you're not going to
appreciate the detail above 1000 ft AGL. However, for the 'low and
slow' advocates amongst us, and particularly helicopter flyers, the
30 cm photoscenery offers an unparalleled opportunity to get close
to the terrain without losing the definition that underpins
immersion. Airport scenery packs generally don't have this problem
of loss of definition because the runways and taxiways are displayed
using specifically detailed imagery. But it can be a major problem
with landclass based ground texturing, despite the presence of
scenery objects like buildings, trees etc, where the image tiles are
relatively large. With the 30 cm photoscenery, this definition
problem is minimised.
Scenery Detail: Seasonal Variation
Photoscenery is based on aerial photography made, generally, when
the skies are clear. Summer time is ideal for this as the other
seasons, particularly winter, are prone to cloud cover. Earth
Simulations have taken a radical step with NW Scotland, by digitally
processing the summer time photo tiles to produce seasonal
variations. This appears to have been achieved by identifying the
predominant colour of features like grassland, barren ground, etc.,
and modifying this colour to represent a different time of year.
Thus, each season presents you with different hues on fields,
forests, and rocky terrain. When these ground textures are viewed
along with the seasonal autogen trees and bushes, the result is
quite convincing. Here are a number of screen shots illustrating the
seasonal variation:
Winter: In The Mountains
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Winter: Over Kirkhill
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Autumn: Bla Bheinn View
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Winter Dusk: Suilven Sutherland
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Winter: Cape Wrath
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Summer: Over Soay
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Summer: Loch Ness South
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Summer: Drumnadrochit
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Summer: Drumnadrochit and Loch Ness
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Scenery Detail: Night Lighting
Night Lighting effects, like Seasonal Variations, are supported by
FSX in default scenery, but are usually absent in photoscenery. This
is because the daytime ground textures have to be duplicated and
then processed to include night lighting splash effects for each
source of illumination, like a street lamp or building. Earth
Simulations have gone the extra mile to provide extremely realistic
night lighting effects - you may have seen this in the first video,
here's another example:
Night Lighting: Kylesku Hotel
In addition, the headlights of road traffic illuminate the road in
front of the AI vehicles.
Night Lighting: Kyleakin
Scenery Detail: Airfields
There are only 2 airfields within the area of Earth Simulations' NW
Scotland pack: Plockton (UK10) and Broadford (EGEI), together with
the heliport at the northern point of Rona. As you can see from the
screenshots, Earth Simulations have positioned the
runways/taxiways/helipad accurately according to the photoscenery,
but omitted to include any airport scenery objects like control
towers, hangars, etc. In this, way, Earth Simulations hope to
minimise any contention with other add-on airport scenery packs.
Winter: Plockton Airfield
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Winter: Broadford Airfield
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Winter: Rona Heliport
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Scenery Detail: Buildings, Bridges, etc.
In addition to autogen, Earth Simulations have included a small
number of specific objects, like the Skye Bridge, which have been
specifically designed for the photoscenery. Other bridges, like that
on the approach to the Skye Bridge, are stock scenery objects either
from the default FSX libraries, or from Earth Simulations' own
extensive libraries of scenery objects.
Plockton Mast
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Winter: Radio Telescope
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Other scenery items, like locomotives and rolling stock, have been
positioned to augment the sense of realism of the photoscenery, for
example, the rail terminus at Kyle. Whilst the stock scenery objects
are not exactly as you'd find them in real life, their inclusion in
the scenery adds to the immersion. You might recognise buildings
from default FSX, but you'd need to be a rail enthusiast to know
whether the railway carriages have the correct livery!
Earth Simulations haven't duplicated the efforts of other scenery
add-on developers, like ScotFlight. So, there are omissions, like the
missing bridge at Kylesku and the castle at Eilean Dunan, where
autogen buildings attempt to represent the ancient buildings.
Kylesku Bridge Site
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Eilean Donan Castle
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Scenery Detail: Blending the Aerial Photography
The raw images from the aerial photography are grouped in bands,
captured as the aircraft (or satellite) passes over the terrain.
Several passes will be required to build up a complete picture of
the region - for NW Scotland about a dozen or more bands are
required. In mountainous terrain, like Scotland, it is important
that the images are captured so that shadowing is consistent, so the
photographs are best taken at similar times of the day. However,
difficulties can arise when this is not possible, and further
processing is needed to blend disparate bands together. Here's a
top-down view showing this problem in a band that passes through
Loch Affric, north west of Loch Ness.
Aerial Photography Bands
The adjacent edges of these bands require editing to reduce the
discontinuities along this interface, as shown in this screenshot:
Blended Interface: Summer
This editing process has to be compatible with the process of making
the images for seasonal variation.
Blended Interface: Winter
All in all, Earth Simulations have succeeded quite well in reducing
these photographic inconsistencies to a minimum.
Compatibility with ScotFlight Scenery
ScotFlight produce an excellent set of scenery packs for Scotland,
including one to complement the Horizon/PlaySims Generation-X
photoscenery. Other packs are available for default FSX and Orbx
Scotland landclass tiles. At the time of writing, however,
Scotflight have not committed to producing a variant specifically
designed to be compatible with the Earth Simulations product. To
match the 5 m mesh, the Generation-X option is currently the
most suitable. Unfortunately, conflicts are possible when you
install the ScotFlight scenery objects, both with the hand placed ES
scenery items and autogen (AutoGenESis). As more Earth Simulations
regions are announced, ScotFlight will probably be more confident to
invest the time required to produce a compatible option, but this is
uncertain.
Conclusions and Summary
With their NW Scotland 30 cm photoscenery, Earth Simulations have
raised the bar, yet again. When Shawbury Fields came out, in 2011, I
remember thinking how great it would be if this could be extended to
the whole of the U.K. Well, Darren and Vikki have started to do just
that with NW Scotland. O.K., I'll confess that I prefer photoscenery
for areas that I know well, as landclass tiles tend to clash with
one's own memory of the scenery. With areas of the world that I'm
not personally experienced with, then landclass is fine. So, I'll
admit to a certain bias towards photoscenery for the U.K. and with
the addition of well designed autogen, in this case AutoGenESis, the
Earth Simulations product is possibly the best photoscenery I've
come across.
As you saw from the videos, frame rates are good, but as this
depends on the CPU/GPU combination used, you will need to take care that
your slider settings can be accommodated by your particular set up.
This aspect is covered in the Manual, which has been produced to
Earth Simulations' usual high standards.
However, there are some drawbacks. The basic summer photo textures are
excellent - even taking the photo-capture banding discontinuities
into account - but the seasonal variations do not do justice to real
winter conditions, which is a pity. Nonetheless, the NW Scotland product
is, I think, the first photoscenery that provides all 4 seasons.
Couple this feature with the brilliant night textures, and you have
a truly unique product.
Another possible drawback is the compatibility problem with the
ScotFlight scenery, but this situation can only improve in time as
more regions are covered by Earth Simulations.
So, value for money? Comparing products is not straightforward: Earth Simulations
are to cover Scotland and the Isles with 9 regions, while the Gen-X
has, I think, only 5. Prices for both are similar - around GBP 30.00
- however, the 30 cm Earth Simulations photoscenery contains 4 times the detail of
the Gen-X 60 cm product. AutoGenESis adds around GBP 15.00 per Earth Simulations region (when purchased alongside the photoscenery), whereas the Treescapes regions can be as low as GBP 10.00 per Gen-X region.
Remember, Treescapes provides only trees/shrubs, unlike AutoGenESis
which includes buildings as well. My feeling is that the higher
definition and autogen buildings makes the extra price worthwhile if
only for the improved sense of realism, which adds to the immersion
immensely.
Product Links
North West Scotland 30 cm photoscenery here:
//earthsimulations.com/product/photogenesis-30cm-vol-6-1-scotland-nw-pro/
North West Scotland AutoGenESis here:
//earthsimulations.com/product/autogenesis-3d-volume-6-1-scotland-north-west/
Review Computer Specifications
The specifications of the computer on which the review was
conducted are as follows:
● Chillblast
Tiger Moth (Fusion laptop);
●
Processor: i7-4710MQ CPU @ 2.50 GHz;
●
Bus type: 64 bits;
●
Ram: 8 GB;
●
Hard Drive: 1 TB Hybrid SSHD;
●
GPU: nVidia GTX 860M;
Scores: |
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● Scenery Coverage: |
9.0/10 |
●
Level of Detail: |
9.0/10
|
●
Quality of Scenery Objects: |
8.0/10 |
● Performance: |
9.0/10 |
● Value for Money: |
9.0/10 |
● Documentation: |
10/10 |
Earth Simulations PhotoGenESis 30cm Vol 6-1 North West Scotland and AutoGenESis 3D Vol 6-1 North West Scotland are awarded an overall Mutley’s Hangar score of 9.0/10,
with a "Highly Recommended" and a Mutley's Hangar Silver Award.
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