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Airbus X
For FSX Published by Aerosoft
Reviewed by Jack Whaley-Baldwin

The Airbus A320 family has widely become the classic choice for regional airlines since its introduction in March 1988. Designed to compete with Boeing's hugely successful 737 series, the A320 offered similar passenger and cargo capacities, but with much more economical engines which airlines heavily favoured.

The A320 aircraft family was also unique because it was the first passenger airliner to introduce full Fly-By-Wire (FBW) controls. This meant that, for the first time in commercial aviation history, passengers were almost completely in the hands of a computer; not a human.

Since 1988, the Airbus family has grown into a very large one. The success of the A320 series was built upon and used to market Airbus' largest offering; the A380. Plenty of different variants featured cutting edge winglet designs, eventually lead to development of new cargo models.

To date, 4,485 members of the A320 family have been born, of which 4,400 are in active service today.

Aerosoft's Airbus X
Design plans for the Airbus X were first revealed to eager “simmers” in January 2010. The project was initially announced to be aimed between “more complex aircraft and the (FSX) default A320”, comparable to Just Flight's F-Lite range of FS add-ons.

The product was portrayed as having an outstanding visual model, along with realistic lighting and detailed animations, whilst proving some relief
for users with lower-specification computers.

After an unbelievable amount of visual taunting, courtesy of Aerosoft's Mathjis Kok, the “Airbus X” was released on 2nd September 2010.


Advertised Features
The product boasts the following features:

  •  Full comprehensive manual; up to 120 pages of information

  • Virtual Airline reduced price purchase option

  • Extensive animations

  • Pre-set aircraft states, such as cold and dark, “ready to fly”, etc

  • A320 and A321 aircraft included, along with engine variations (CFM and IAE)

  • High-definition sound-set; over 100 custom sounds for the Virtual Cockpit

  • Frame-rate friendly

  • Advanced “non-standard” lighting system, designed to illuminate surrounding scenery

  • Airbus X Application; provides take-off calculations, includes a load manager, and allows live flight tracking to be enabled using any smart-phone (!)

  • Detailed yet easy-to-use systems, including a full automatic/manual air conditioning system, advanced pressurization control, and multiple ELAC, FAC and SEC computers.

Airbus X can be purchased from the Aerosoft store at 37.95 Euros as a download edition. Alternatively, one can opt for a very slight price premium and receive a boxed version of the product, at 39.99 Euros (plus shipping and handling).

If the download option is chosen, a swift installation utilising the Aerosoft installer package will be available upon completion of the transaction. A serial key will also be provided, which can be located in the “Download Shop” Account from which your bought the product. This serial key must be entered to successfully install the Airbus X product.

Initial Impressions
After installing Airbus X, I was slightly unsure as to what to expect.

Having never used a single Airbus product for MSFS, with the exception of the outstanding PSS A330/A340 add-ons for FS2004, and having only glanced at the Wilco A320 products, I wondered if Airbus X would provide the same level of satisfaction that I currently get out of my Boeing aircraft products.

Possibly the most immediate thing that struck me after loading the Airbus X A320 at Heathrow for the first time was the degree of immersion versus FPS (Frames-Per-Second) offered, compared to other products and default aircraft.

Second in the “wow-factor” list was definitely switch/annunciator lighting. Almost every switch/annunciator is adorned with a crisp, bright glow that delivers fantastic results when in the Virtual Cockpit. It is very easy to notice what is on and what is off within the Airbus X cockpit.

Internal Modelling
If I wanted to start a review with a positive; I couldn't have picked a better category. The modelling in Airbus X is just superb.

Every switch, knob, lever and control is rendered in 3D. Even functions that are not used within Airbus X, for example the “ATT HDG NORM” switch, is represented in full 3D modelled through GMAX.

Controls such as the “STD (Pull) Knob” are excellently portrayed in Airbus X. The small grooves that form the base of the knob (providing grip), along with the “insulated shaft” are all present.


The internal modelling also features a subtle but very impacting texture effect. Most switches feature a small bit of wear/tear; albeit a small amount, which adds an sense of depth within the Virtual Cockpit.

Unfortunately, this texture effect seems to be lesser applied to the MIP (Main Instrument Panel), which looks a little bland for my personal taste.

Small bezels are present along the edges of each and every gauge, digital display and panel. This helps prevent the “flat”, 2D feel that is often experienced when looking at the ADI, PFD and so forth.

This minute detail can be picked up everywhere. The MCDU located at the top of the Pedestal actually has proper 3D keys that actually “click” when pressed.

Even the small square “Korry” switches dotted all over the overhead panel are 3D. In nearly all other products that I have used, Korry switches appear as flat squares which simply change colour when on/off. In Airbus X, one can identify a clear 3D detent which is unique to every switch's shape and size. The red “protection grid” that can be seen over some overhead panel switches are modelled too; a nice change to the 2D “flap” that most developers provide.

If you really want to check if Aerosoft has done everything, one can shift their camera view to behind the glare-shield and analyse the cockpit heating vents (just like in a car, behind the dash-board). These vents are fully integrated grooves that almost look like they are breathing air.

This is possibly one of the best examples of internal modelling in Airbus X, as it proves that attention to detail can be found even in places where users are unlikely to visit.

Further details include 3D internal rubber seals for the cockpit windows which follow the curvature of the frame, and precision modelled windshield wipers.

It is evident that Aerosoft are getting the best out of the FSX engine's capabilities, and that they really are pushing the boundaries of what is possible.

I think it would be very difficult to list all of the painstakingly modelled cockpit features in Airbus X, so I have nothing more to say except from “let the screen-shots speak for themselves”.

External Modelling
Much like the internal modelling, the visual image of the external model is sure to leave a lasting impression.

The aircraft looks very well defined from the outside, with details stretching from 3D window frames, to fierce looking turbine blades and incredible wing modelling.

Airbus-X provides a strong impression of a “used” aircraft from my point of view. I am a great supporter of such products, as it is very unlikely in the real world that you will always be flying a brand new aircraft. The aircraft's metal plates are joined at irregular seams, suggesting that panels have been removed then replaced; just like in real life maintenance.

Parts of the aircraft that “stick out” but not usually enough to be modelled in FSX are present. I have installed many aircraft for FSX which, quite frankly, don't cut the mustard when it comes to fine external details. A great example of this is passenger windows. Often, developers render windows as flat black shapes, or at best transparent shapes that happen to “see through” into the cabin. In Airbus X, the windows are actual  physical bezels with proper glass fitted into them.

Antennae adorn the top of the aircraft, expanding the product's depth and bringing forward those “little touches” that make the product all the more important.

The actual shape of the aircraft is incredibly accurate too. Many FSX aircraft additions have at least one “hiccup” on this front, but Aerosoft have got it spot on, including the A320's “button nose” which is a defining characteristic of this iconic aircraft. The same detail has also been applied to the cockpit windows.

The most outstanding visual feature of the entire product is, in my opinion, the external details on the wings of the aircraft. Simply put, they are outstanding.  Details include the small yellow female hooks along the top of the wing; precisely modelled hydraulic arms which power the spoilers; small rivets where the panels seam together, and even the static wicks at the end of the wing which protect the aircraft against lightning surges.

Much like parts of the virtual cockpit, the wing looks slightly worn and stained, providing a much more realistic (and visually appealing) simulation. Aerosoft's efforts upon the A320's wings deliver a real sensation of a technical masterpiece, and certainly justify the A320's $85 million price tag.

One of Aerosoft's fortes, the lighting supplied with Airbus X is once again superb.

The internal lighting is really atmospheric; providing a realistic “glow” effect upon all instruments and panels when activated. Flying the A320 at night is truly a pleasure.

Externally, the lighting is also excellent. Everything looks great; from the logo lighting to the passenger cabin lights visible through the windows. Aerosoft have even included a new specialised lighting system that actually properly illuminates the scenery around you; a much better alternative than the FSX default lights.  But what else would you expect from one of the industry's best?

This product features one of the most immersive sound-sets I have ever encountered in FSX. The sound-set represents a very realistic Airbus environment, and definitely gives the impression of a “busy” cockpit.
Right from the start the quality of the audio package can be noticed; turning on the master battery presents a plethora of warning horns which sound fantastic (not to mention the satisfying “click” sound that is produced by depressing those chunky Korry switches).

The engine sounds are superior too; the hum of the IAE/CFM power-plants sounds great from the cockpit and from the outside. Listening to the rumble of Airbus X's engines is a pleasure, especially on take-off, and they are certainly nearing the standards of the SimCheck A300 engine sounds, which features the best Airbus sound-set in FSX history from my point of view.


Similar to Aerosoft's modelling, the audio set is extremely detailed and sounds for almost everything you can think of have been created. Surprisingly, even sounds for the MCDU keys have been implemented!

The electrical “hum” produced by the flaps as they extend sounds great too, a feature often overlooked in some products.

It may also be important to note that the product's sound-set is actually derived from an external source (ie the sound do not “come” from FSX). This particular method of applying sound to a product provides many advantages; including improved frame-rates. As a result, pressing the “Q” key within FSX does not mute all sounds; it merely mutes the standard FSX sounds (such as ATC, other taxiing aircraft, etc).

Flight Dynamics
Not being a real-world A320 pilot, I am not able to provide 100% accurate verification on Airbus X's flight dynamics. However, from what I can observe, they are perfectly satisfactory and handle just like a small “jet-liner” should.

Even though most of the work on an Airbus is done via the FBW system, the pilot usually takes some form of manual control over the side-stick during take-off and landing.

Pitch/roll reactions seem to have perfect sensitivity rates, which is vital when practising landings to get as realistic feel for the controls as possible.

Even though I have an old “side-stick” (actually a modified Saitek ST290 Pro), flying the A320 on take-off and final approach feels very comfortable.

I have been able to perform many smooth landings thanks to the expertly modelled flight dynamics by Aerosoft.

MCDU Ground Menu/State Menu
Aerosoft have, through the MCDU, implemented a small system which allows to user to access a wide variety of ground menu options, in addition to being able to load pre-configured aircraft states so you can fly the Bus “just how you want”.

Via this interface, a user can command their aircraft into one of the following states:

  •  Cold and Dark

  •  Ready to Taxi

  •  Ready for Take-Off

  •  Cruise

This convenient method of switching between panel states is excellent, because it renders the previous (and very annoying) “load a default Cessna, turn everything off, then switch to your aircraft” unnecessary. Pilots can now just select their desired configuration at the click of a button.

A seemingly unique feature is the ability to save/load custom “user states” from the MCDU. Should the “SAVE USER STATE” button be clicked, everything from the current transponder code to the position of the animated tray table will be saved, under your chosen name, and can be loaded any-time via the “LOAD USER STATE” option.

This state-saving feature is a milestone for FSX, as previously users would have to 'save' their flight plan via the default FSX menus. As the Airbus X manual rightfully states (if you don't mind the pun), the default FSX system saves very few variables (a variable is anything that can be adjusted in the cockpit, for example a switch or knob). This is because the default system was intended to handle very simple aircraft such as the default Cessna or Beechcraft planes, and was certainly not designed to be used with such in-depth add-ons as Airbus X.

Simply put; the standard FSX interface would just not remember the positions of such controls as air conditioning switches, and would reset them to their default settings. Aerosoft's newly developed system is much more advanced and more powerful.

Through the same interface, the following equipment and aircraft facilities can be accessed:

  •  Ability to open all doors, including cargo holds

  •  Orange cones and wheel chocks

  •  External “power cart” (GPU, or Ground Power Unit)

These three “toppings” are unique, because they actually provide a visual result when selected. The respective door will open once commanded, cones will appear around the aircraft and wheel chocks will be placed under the aircraft's undercarriage if asked to.

The last option, toggling the GPU, has a dual purpose. Not only will an actual power unit appear near the nose of the aircraft (this can be hidden /unhidden to your liking if you own a copy of Aircraft Enhancement Services, or AES), but the aircraft's ground bus will power up appropriately.

This makes the GPU option a much more interactive choice; as one actually has to incorporate the unit into their pre-flight procedures for ground power.

Once selected, the relevant option in the MCDU menu will change from green to red, indicating that the user's chosen option has been implemented. Clicking on the same control will reverse the option; removing it from outside the aircraft and changing its status from red to green.

Please note, certain functions such as the Ground Power Unit can only be accessed at certain airports under certain conditions. Otherwise, once clicked, the option will simply not work and will remain green.

Autopilot/Autothrottle Systems
Before reading this section, please consider that Airbus X, despite its intense level of detail, is aimed between complex aircraft such as PMDG's 747, and the FSX default Airbus aircraft.

As a whole, the product's Autopilot and Autothrottle systems work very well. They function within a suitable margin of their real-world counterparts, whilst still maintaining a level of accessibility for less experienced Airbus pilots.

After entering a flight plan into the MCDU, the autopilot will effortlessly follow the desired route the user has chosen. Turns within the flight are smooth, and altitude restrictions are spot-on.

The throttle system features all the modes you'd expect, including FLEX-TO, TOGA and CLB. These modes work fine, and are operated by the position of the Airbus' throttle quadrant. Moving the throttle lever to the respective position causes a click sound to be heard, followed by a digital text confirmation on the Upper ECAM Display; all whilst the engines power up to your desired thrust rating.

Unfortunately, the autothrottle system does suffer from some irregularities. I had a very hard time setting my Saitek Pro Flight Quadrant to work with the product, which was eventually rectified using a slightly tricky remedy. The basic problem was that no matter how I moved my “real-life”
throttles, the levers in the Virtual Cockpit refused to respond and remained in the “IDLE” position. This completely crippled the autopilot and autothrottle portion of the add-on, as these systems rely on the user to push the throttles into certain positions (see above paragraph). The solution was to delete a specific line of text from my FSX.cfg file (as per “Finn's” guide on the Aerosoft Support Forums), which was no problem for me as I am experienced at editing said file. This cfg edit forced FSX to re-accept the FADEC.dll file, a crucial part of the autothrottle system.

The functions of the push-pull knobs on the FCU perform equally well. Pulling a knob (such as altitude, heading or vertical speed selection) will command the autopilot to adjust its orientation in accordance to your input value. For example, if on a heading of 263, adjust the knob to read 305, and then pull it. The autopilot will now execute a turn to the right onto a heading of 305.

The automated landing system present within most commercial jet-liners (“auto-land”) has too been modelled in Airbus X. The LOC and APP functions of the autopilot work flawlessly; I have yet to see a “failed” auto-land or rough landing yet.


The ILS system is coupled with an electronic rendition in the form of a localiser and glide-slope indication on the ADI (see below).

Even though the auto-pilot system may seem simplified, I'm not complaining. There's plenty to keep me busy here, and I have completed many flights with no problems. I just hope that the seemingly strange throttle system can be reworked in the near future.

Systems (Hydraulics, Electrics, etc)
Although Airbus X is designed as a less intensive product, it still features a logical and realistic set of aircraft systems which provide a perfect balance between complexity and accessibility.

The Air Conditioning system is probably the most complex within Airbus X. Full control over all air conditioning units can be achieved, featuring three different modes, full temperature control, hot air pressure regulator, bleed control, and full live feedback on the ECAM BLEED and COND pages.

A pressurization system is also contained within Airbus X. This system also features a fair bit of interaction; full automatic control using 6 different modes. Once again, this system provides full feedback through the ECAM messaging system.

Perhaps a lesser heard of system is the “Avionics Ventilation” system. I myself had not heard of this before installing Airbus X. This is a system that literally cools the instruments; resulting in a very loud “fan” sound being heard in the cockpit. Full automatic control is applied to the system, including valve position feedback through the ECAM.

The landing gear and braking system within Airbus X has also been faithfully replicated. Auto-brakes, anti-skid and working brake fans are just some of the features included, not to mention my favourite; a fully working ACCU pressure gauge that provides live gauge movement depending on the pressure applied through each brake actuator. Once again, full ECAM status and MIP indication support is provided.

Other features include a fully operation master caution warning light/button system, accurate TCAS simulation and two independent NAV and ADF radios.

I have encountered a strange problem with the NAV and COMM radios. No matter what frequency I command the aircraft to tune, the NAV and COMM frequencies remain permanently locked on 108:00 and 118:00, respectively. I have yet to fix this issue.

Two ELAC, two FAC and three SEC computers, accompanied by a good ol' mechanical backup provide the Airbus with what is known as “normal law
protection”. These are a series of software laws implemented by Airbus which allow the computerized aircraft to fly more safely. Examples of normal law protection include load factor limitation, and pitch attitude protection. All of these essential features are included within Airbus X.

I think that even the most seasoned pilots will have plenty to play with systems wise in Airbus X. The full extent of messages available through the ECAM is fantastic, and the complex yet-not-so-complex ideology of the product is wonderfully executed.

MCDU – Functions and Features
The MCDU in Airbus X is probably the least detailed feature of all. Still, it provides enough features to get a pilot through a flight realistically, and, much like the load manager design, is handy for VATSIM/IVAO flights (see “Load Manager” section).

The trademark “Airbus style” MCDU software works as it should; weight entries automatically calculate other entries, flight plans are navigated using the up/down MCDU keys, flap values are entered as “1, 2 or 3” instead of degrees... Everything works fine.

The only downside the is lack of implementation regarding certain features. SIDs/STARs are not included, nor is there any internal feature that accommodates the entries of them.

The only way to bypass this issue is to manually enter the way-points of the SID/STAR yourself. Time consuming, but effective. Provision for a secondary flight plan is not provided, and also certain keys such as the “OVFY” Key are non-functional.

However, one aspect of the MCDU simulation I really do like is the primary flight-plan entry. Simply loading any valid FSX compatible flight plan into FSX will automatically place it into the MCDU of Airbus X. As a result, the autopilot will follow your chosen flight path with no problems – An outstanding feature that saves both time and hassle of entering the data piece-by-piece yourself (although this is still possible if you are a die-hard Airbus fanatic!).
V-Speeds are also automatically calculated in accordance with your fuel and payload values. Just clicking on the LSK (Line-Select-Key) next to the V-Speed entries will instantly enter them into the MCDU; requiring no effort from the user. Again, if you really want, you can enter your custom-calculated V-Speeds if you wish as per normal procedure. Similarly, weight values are automatically generated when the appropriate LSK is clicked.

The Airbus X provides a user friendly equivalent of the real Airbus A320 MCDU which operates just like the real-world equivalent, minus a few features. The automatic flight plan generation is fantastic, and the ability to choose between pre-entered and custom-calculated speed and weight values is great.

Airbus X is supplied with a superior animations set. Every knob, switch, lever and button within the cockpit has been fully animated, and the external model is filled with plenty of surprises that will strike joy into anyone that sees them.

One really cool feature is the tendency for turbine blades of the engines to rotate in accordance to the prevailing wind's speed and direction. The A320's wing is yet another source of merriment; the flap deployment animation is incredibly smooth, and the spoiler extension so realistic that you couldn't possibly ask for more.

However, if you do wish to ask for more, then venturing back into the cockpit is the perfect place to find answers. Animations can be found everywhere, even in place you wouldn't expect them. Such an example is the aforementioned Korry switches on the overhead panel; instead of just changing colour when depressed, they actually move in a few centimeters and move out when repressed, just as in real life.

Located at the foot of the overhead panel, directly above the centre of the glare-shield, is a hidden click-spot which, when activated, reveals a working inclinometer which flips down from the overhead panel. Clicking on the instrument again sends it back to its nesting box above the glare-shield.

Other animations include two tray tables; one Captain and one for the First Officer, and flipping the jump-seat in the back of the cockpit up or down. A sun-shield can also be activated, this is a rectangular panel which swings down from above the pilot's head, preventing the sun's glare from affecting flight.

Cockpit knobs, such as the FCU heading control, are very smooth and move without any jerkiness when turned. Most of these knobs are also “push-pull” too, and once again this small but pleasing detail has been added; the knobs move forwards/backwards in accordance to user input.

Airbus X Connect
To ensure that Airbus X remains a truly unique add-on, Aerosoft have included a very interesting communications system which allows FSX to send data regarding your A320s current speed, heading, altitude, and much more to your iPod, iPhone, mobile or similar device.

Even more impressive, simulator pilots now have the ability to remotely pause FSX when away from the computer via their mobile, should the need to do so ever arise. Taking the dog out when on final approach need no longer be a pain; just remotely pause FSX until you're ready to land and your canine's physical recreation wishes are fulfilled!

The concept sounds pretty simple; and to be fair, the configuration process for Airbus X Connect is easy too. All one must do is start the Airbus X
Connect Load Manager (which, in fact, doubles up as a load manager; see below), and keep it running in the background while you are connected to FSX.

To provide the wireless connection between mobile and computer, simply type the following into your mobile-based web browser (for example, I type this into Safari on my iPod Touch):
In the above text, the “xxx” stands for the IP address of which FSX is currently running on. Sounds complicated? Not at all; this number is given
to you, in full, at the top right corner of the Airbus X Connect screen. So, essentially, using this amazing utility is just a simple case of starting a
program, and then copying text into a mobile.

Load Manager
The interactive Airbus X Connect interface allows the user to access a Load Manager, which controls all passenger, cargo and fuel loads for the Airbus A320.

These values can be adjusted using a slider which controls the percentage of the values in each category. For clarity, please see the screen-shot to the right.

To confirm your desired values, ensure that Airbus X is running in FSX, and then click “Send Data to FSX”. Clicking this will immediately execute your commanded values into the Airbus A320. Please note, if weights are adjusted, V-Speeds and other calculations are likely to change.

Through the load manager, a take-off data sheet can also be accessed and printed for use with Airbus X. The take-off sheet caters for almost everything a pilot is likely to need, from V-Speeds, to “Green Dot” references, thrust reduction altitudes and weight calculations.
Information that cannot be calculated via computer, such as aircraft registration, airport ICAO, wind values and local barometric pressure can be
entered at the user's discretion via the interface.

This interface is easy to use, effective, and presents key information quickly; perfectly ideal for use with a VATSIM or IVAO flight.

Whilst some liveries are supplied as standard with the product, a very large variety of repaints can be found on Aerosoft's official download section, and on the OZx free-ware site. A special mention at this point should go out to re-painter Jan Kees Blom, who has spent an immeasurable amount of time creating super-realistic liveries for this product. Thank you, Jan Kees!

Most liveries that I have downloaded are of very high quality, and look fantastic on screen-shots. This further emphasises Aerosoft's focus on very
high-end visual modelling within this Airbus product.

Compatibility with Hardware
Apart from the aforementioned issue regarding the Saitek Pro Flight Quadrant, I have experienced little or no trouble with my remaining plethora of hardware goods.

I managed to configure my old ST290 Pro joystick to function as a sidestick, whilst still managing to use my Saitek Pro Flight Rudder Pedals successfully.

I have also used my Saitek Pro Flight Switch Panel with no issues, something that cannot be said for certain other products for FSX.

I have also built my own cockpit instruments using Opencockpits' range of interfacing cards. These also work fine with Airbus X through the use of
FSUIPC and the SIOC programming language.

I am also using an Opencockpits Boeing Transponder and two Saitek Pro Flight Radios. These modules are also fully compatible with Airbus X.

A full tutorial, user handbook, procedure guide, “step-by-step” starter manual and MCDU guide is provided with each install as standard.
From what I have experienced, the manuals are very detailed, and the tutorial is top notch.

The check lists provided cover everything from start-up to shutdown, and are laid out in a logical and accessible way; perfect for printing.

Airbus X offers a unique and exciting experience of the European bestseller.

Whilst focused at mid-experienced flight simmers, the product still provides some fantastic features that attract more knowledgeable FSX pilots.

The internal and external modelling is second to none, and the animations move with outstanding fluidity. The systems provided are ideal for a balance between complexity and easy of use, and work wonders coupled with the professional style check-lists and documents provided by Aerosoft.

Airbus X Connect is truly a one-of-a-kind application that has revolutionized the way that flight simulator flights are carried out. I hope that Aerosoft implement this new technology into their future products.

With all that said, I hope that the throttle and radio issues encountered in this review are sorted out, as they provide an inconvenience to what
otherwise is a great product. Furthermore, I am looking forward to the Airbus X expansion update, which, although payware, will implement a much more complex MCDU system into the aircraft, including SID/STAR support.

If you fancy a fresh addition to your FSX library, then Airbus X offers an exciting punt at a fair price.



  •  Outstanding external and internal modelling

  •  Awesome lighting

  •  Intuitive load manager and take-off sheet

  •  Airbus X Connect works wonders

  •  Immersive soundset

  •  Wide variety of liveries/repaints available


  • Strange throttle system; needs reworking

  •  NAV/COMM radios don't always work

  •  Lack of any SID/STAR support in the MCDU

 I find myself awarding this a Mutley's Hangar score of 8.5/10

Jack Whaley-Baldwin
Review machine Spec:
Core i7 920 OC @ 3.8 Ghz | 6Gb Tri-Channel DDR3 Ram |GTX285 Graphics |Windows 7 64bit Home Premium

      System Requirements
  • Microsoft Flight Simulator X (SP2, Acceleration or Gold Edition)
  • Windows XP / Vista (32Bit or 64Bit) / Windows 7 with the latest Service Packs
  • Microsoft Visual C 2005 SP1 Redistributable Package
  • Microsoft Visual C 2008 SP1 Redistributable Package
  • Intel Core 2 Duo CPU (2x 2666Mhz) or equivalent (Core 2 Quad CPU recommended)
  • 2 Gb RAM
  • DX9 Graphic Card with at least 256 MB (512 MB highly recommended)
  • 240Mb Download size
  • 500Mb hard drive space