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Tromsø X
For FSX/Prepar3D Published by Aerosoft
Reviewed by Joe Lawford
January 2015
Introduction
When looking around for somewhere new to visit I was hoping to find
an airport with something unique that made it special in some way.
Eventually, I came across Tromsø, situated 370 km (229 mi) inside
the Arctic Circle at latitude of 69.4°N.
Tromsø, in the north of Norway is known as the capital of the Arctic
and is surrounded by beautiful fjords and mountains. From 20 May to
22 July, the midnight sun is a special experience, with daylight 24
hours for two months. Between 21 November and 21 January, the sun
disappears below the horizon and the polar night sets in. It is not
completely dark in the middle of the day, the light and colour in
the sky is very special - it is called the blue twilight.
Tromsø X from Aerosoft looks to be my ideal companion, it’s one of
the latest creations by developer Jo Erlend Sund who has also
created other Norwegian airfields such as Oslo, Bergen, Stravanger
and Trondheim.
History
In the 1930‘s a water aerodrome was established in Tromsø, during
its early years it served as an hub for Norwegian Air Lines. Nothing
more than an water aerodrome existed until the 1950‘s when it was
stated that Tromsø should have its own hard surface airfield.
Early plans were conceived and the area of Langnes was chosen as the
most suitable location. Construction finally began in 1961 and the
airfield was opened three years later in 1964. In 1977 the original
terminal was replaced by a newer building, shaped like a semicircle.
The current main terminal was built in 1998 as part of a
comprehensive expansion and modernisation of the airport; it
included a new control tower and, for the first time, passenger jet
bridges at several gates.
New Terminal
Location
Coordinates: N69°40.88' / E18°55.07'
Elevation: 32.0 feet MSL
Magnetic Variation: 7° East
Tromsø Airport, (IATA: TOS, ICAO: ENTC) is situated at Langnes, on the western side of the island of Tromsøya,
1.7 nautical miles (3.1 km; 2.0 mi) northwest of the city centre. As mentioned above, the
airport is more than 200 miles inside of the Arctic Circle.
Runway: 01/19 7,848 x 148 ft (2,392 x 45 m) — paved — lighted—
threshold 19 displaced 1,286 ft (392 m) |
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Location
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Product Features
Aerosoft promise us the following features.
• Highly realistic recreation of
Tromsø Airport, Langnes (ENTC, BGO)
• Fully compatible with FSX ACC,
P3Dv1.4 and P3Dv2.2
• High detail models of all airport
buildings and installations.
• Highly realistic taxiway and runway
textures.
• Realistic shadows on the ground and
objects.
• Realistic 3D grass and vegetation.
• Numerous custom made static
objects.
• Includes highly detailed terminal
Interior.
• High resolution textures (2048px)
included as an option.
• All seasons included.
• Realistic night time effects.
• Static aircrafts included as an
option.
• Animated passengers move inside the
terminal.
• Fully functional docking system
(FSX and P3Dv1.4 only)
• Compatible with all major AI
traffic packages.
• Includes Configuration Tool for
optimal performance.
Availability and Installation
Tromsø X can be purchased from its publisher Aerosoft, on line, or
from one of the many online FS resellers. Aerosoft’s servers are
very fast and the only limitation in download speed will be your
connect speed. At 650MB it is a large chunk of data so a download
manager is advised.
Installation is automated with only the selection of the base
simulator required. Once the installation is complete you must run the
configuration tool so you can adjust the complexity of the scenery,
this way you will be able to deactivate certain features and have
better performance on lower end systems. Options included are shown
below
Config Tool
• 3D Lights - This option you can
choose between simple or complex taxi, runway and approach lights.
• 3D Passengers -This option controls
the display of 3D people sitting and walking around inside the
terminal.
• Dense Equipment - This option
controls the amount of static equipment located around the airport.
• Static Aircraft - Static aircrafts
are included as an option.
• Docking System - Fully functional
docking system is included in this scenery. (FSX and P3Dv1.4 only)
• Animated Vehicles – This option
controls the use of vehicles running around airside.
• 3D Grass - The scenery includes
three different options regarding 3D grass, none, lite and dense.
• Street Lights - This option
controls the street light orb you can see along roads close to the
airport.
• 2048 Textures - 2048 sized textures
to be included in the scenery.
• City Models - Includes custom
models of the city of Tromsø.
• Extra 3D Passengers –More animated
people inside the terminal
• Runway Markings – A choice of white
or yellow is available, In the future all Norwegian airports will be
repainted with white markings.
• Season – This option controls
seasonal textures of the objects and season has to be selected
before selecting the equivalent season is FSX
(a script rums to swap
out the correct files).
Documentation
In the Windows Start menu we have presented 2 documents in the
Aerosoft / Tromso X folder. The main product handbook runs to 22
pages split between English and German. The manual offers offers
information about the real world airport’s history and location
along with an explanation of the features included with the config
tool as shown above.
The second document is a useful collection of navigational charts
over 22 pages including area, approach and terminal information.
Scenery Coverage
The coverage area provided by Tromsø X measures approximately 22 km2
(8.5 sq mi) and includes the whole island of Tromsøya . The scenery
features photoreal ground textures covering the island with
50cm/pixel resolution, with the airport itself covered with
20cm/pixel resolution textures.
Coverage Map
Level of Detail
The scenery includes all buildings and installations at the airport,
taking advantage of texture baking to create realistic shadows on
the ground objects.
Interior modelling of the terminals are also included, the interior is
filled with static objects and (in the main terminal) passengers can be seen pacing
around from outside or inside the cockpit at the gate.
Terminals
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Inside the Main Terminal
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Much of the island features generic buildings but does
include many custom buildings especially on the east side of the
island in and around the city and docks of Tromsø. Included are
landmark buildings like the wooden cathedral, university, 3 ski
jumps, and the 2 connecting bridges to the island.
I have spent quite some time looking at the buildings in the
surrounding scenery was surprised at how many custom objects have
been placed and can be directly compared with their Google Earth
counterparts. One detail in particular which impressed me was the
Tromsø Flyklubb buildings and the graffiti on an adjoining building
which is right there in the sim and on Google Earth.
Flyklubb - Google Earth
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Flyklubb - FSX
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Quality of Buildings
Overall, the quality of the buildings are very good, as is the norm,
the more important the object is, the better the detail. In the town
there are some distinctive shaped objects that are recognisable as
real world, but when you zoom into them there was little or no
detail in the textures. I understand the reasoning that the polygons
are being put to good use elsewhere.
There are two distinctive road bridges which can be seen from
several miles away, they are the Bruvegan Bridge to the east heading
into the main town, and the larger and more impressive Sannesund
Bridge to the west which can clearly be seen on approach to both
runways and is modelled with 3D lights and light spots on the road
at night.
Sannesund Bridge
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Ski Jumps
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Wooden Cathedral
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City Detail and Bruvegan Bridge
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Industrial Area
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Airport Entrance and Car Park
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The terminal buildings have many angles, inclinations and curves.
The developer has definitely showcased their skills here, but to be
honest, the airport is more functional looking than easy on the eye.
There is a wide selection of buildings from huge hangars, to smaller
offices, many have recognisable signage of global companies, some
buildings have no identity but have a unique shape.
The design and quality of the control tower is pretty much in
keeping with the airport, sturdy and capable. As the developer has
the technology it would have been great to see a couple of
controllers in there as well.
Airport
This is a medium sized international airport. It has commercial
areas to the west and east of the runway with the western side
within the airport environs.
Airport Map
To the east of the field is fencing gives it security from a road
and the commercial area but unfortunately there is a long distance of
fencing missing to the north which seems to be simply an error.
There is a small flying club, the Tromsø Flyklubb on the eastern
perimeter which has access to the runway via two taxiways. There are
a few more buildings on this side and quite a lot of low growing
shrubs.
Moving to the southern approach, the CL/XBAR approach lighting is
built out to sea on rocky pontoons and looks well modelled and
accurate, two thirds in, the localiser aerials can be seen making
the overall effect very believable. Just below the threshold is a
tunnel under the runway which takes traffic from the bridge and
airport to the city. This is a very nicely modelled feature and not
one you would notice on approach.
01 Approach
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19 Approach
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Road Tunnel Under Runway
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Missing Fence for Half Runway Length
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Moving onto the apron, to the south is a de-icing area, there
doesn’t appear to be much in the way of de-icing equipment, just some
tall floodlights, the same is true at the northern end of the apron
albeit the area is more distinguishable as a de-icing facilty.
The terminal complex comprises of two buildings. The older terminal
is semi-circular in design with a flat roof and of typical 1970’s
pre-fab construction. It is quite featureless and practical looking
and has no piers for docking aircraft so passengers would always
disembark to the apron. It does have seats insides behind the glass
but no animated passengers.
Old Terminal
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New Terminal
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Air Bridges
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Apron Clutter
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The newer (main) terminal is a much more contemporary design of
steel, glass and rounded corners. It has three air bridges coupled
with fully functional docking systems (Not P3Dv2). Behind the glass
there are animated people who can be seen roaming the terminal. In
and around the main terminal there is plenty of clutter such as
crates, baggage trucks stairs and tow bars etc. There is one
animated object being a minibus making its way from one terminal to
another. They have made good use of texture baking most noticeably
shadows of buildings, hangars, lighting towers and gantries on the
tarmac. With the 2048 texture option active the buildings and
objects are noticeably crisp, another positive point.
To the north west of the airfield is the GA area. The use of
prefabricated buildings is very much in evidence here too. Local
offices for SAS and other companies are modelled and are surrounded
with a plentiful supply of commercial clutter such a Maersk
trailers, vans, mini busses, crates and baggage carts all making the
scenery that bit more realistic.
Wideroe Hangar
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Augusta Maintenance Hangar
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De-icing Area
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Northern End of the Airport
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Moving on from the commercial area with have a couple of hangars,
one, labelled 'Agusta Authorized Service Centre', has a static
helicopter outside which has an emergency service type livery. This
is a great place to park your helicopter if you are in to
whirlybirds. There are more nameless buildings which look to be
cargo operations with plenty of room to manoeuvre your freight
aircraft.
Finally, at the north of the apron is a large hangar operated by
Wideroe, the huge doors are closed so not much interest but there
is a static Widero DHC-8-103 Dash 8 parked up in front with a West
Air Europe CRJ 200 Package Freighter nearby.
Seasons
The photo-real ground automatically switches between seasons, but
according to the handbook, due to certain limitations in FSX and P3D it’s not possible to
do the same with native FSX/P3D 3D models. The seasonal textures for
those objects are controlled with the configuration tool.
Midnight Sun - Christmas Day
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Polar Winter - Midday Arrival
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Snow Piling Up
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Snow on Static Aircraft
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Understandably, the most stunning looking season is winter. All the
important airport buildings and structures have a deep layer of snow on top,
it portrays that iced in, deep cold scenery perfectly. The snow
effect does not extend to the rest of the island, the 3 ski slopes
have no snow on at all which I feel they should have had.
Night lighting
All around the apron are tall lighting poles, they emit a cone of
downward white light, an unusual effect but one which is being seen
more often with newer sceneries. Other buildings adjoining the apron
have down lights which light the side of the buildings but not the
ground below.
Taxi lights are bright and clear as is the approach and runway
lighting which can be seen from a long way on approach. There are
quite a few places, especially in the commercial area to the east,
which have huge light spots not allied to any street lights. They
are very distracting from the air and I cannot see any reason behind
their place.
Airport Entrance - Dusk
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Apron Lighting
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Approach Lighting
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Runway Lighting
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Overall, it is a pleasant experience flying in at night in good
weather, with the sky often in a twilight state it gives the island
and airport an eerie presence.
Compatibility
Just as I was finishing this review a major release of scenery was
made by Orbx covering the whole country of Norway which will affect
this airport. As of when this review was published, the developer of
Tromsø X is liaising with Orbx to iron out seasonal and elevation
issues. More up to date information can be found in each of the
developers forums.
I don't consider this to be any fault of the product which is
developed for unmodified default scenery.
Technical Requirements
• Microsoft Flight Simulator X with
SP1 and SP2 or Acceleration Pack and Prepar3D V1&V2
• 3.0 GHz Processor (Intel Core2Duo
advised)
• Windows XP / Vista / 7 / 8
• 2 GB RAM (4 GB advised)
• 3D Graphic card with at least 512MB
(1024 MB advised)
• .net Framework 3.5 or higher (using
Aerosoft-Launcher)
• Download-Size: 650 MB
• Hard disc space: 1.5 GB
Performance
I found that I could run with all the features switched on with
no problem with the scenery settings below. I enjoyed smooth
animation at a fixed 30fps. You will not get the same results as me with
the same settings, you may get more if you didn’t peg your fps
or less if your machine spec is lower than mine. It’s all a
question of degrees but getting a good balance of detail and
smoothness was not an issue here.
Value for Money
I consider at €17.95 for all that is included, this scenery this represents excellent
value for money.
Review Computer Specifications
The specifications of the computer on which the review was conducted
are as follows:
• Intel i7 4770K o/c to 4.2GHz);
• GTX 690 4096MB GDDR5 graphics;
• 16GB Corsair Vengeance DDR3 1866MHz;
• Windows 7 Pro, (64bit);
• Lockheed Martin Prepar3D v2.3; and
• Additional major add-ons seen in screenshots include REX4
Texture Direct.
Conclusion
The developer has done an excellent job with Tromsø X. The main
buildings are extremely well modelled and the inclusion of custom
objects around the island puts the icing on the cake. It's location
makes it a must go to airport, especially in winter when this part
of Norway really is a winter wonderland!
Verdict and Rating
Anther superb product from Jo Erlend Sund and Aerosoft. There are a
couple of niggles as listed above but they do not affect my overall
enjoyment of this product.
Pros
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High quality
• High performer
• Great Value
Cons
• Awkward seasonal
texture control for objects
• Some incomplete objects
Scores: |
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● Scenery Coverage: |
10/10 |
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Level of Detail: |
9.0/10
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Quality of Buildings: |
8.5/10 |
● Documentation: |
9.0/10 |
● Performance : |
9.0/10 |
● Value for Money: |
10/10 |
Aerosoft Tromsø X is awarded a Mutley's Hangar score of
9.3/10, with a "Highly Recommended" and a Mutley's Hangar Silver Award.
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