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Andrew Godden

Mutley Crew
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Andrew Godden last won the day on July 31

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About Andrew Godden

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    Mutley Crew
  • Birthday 27/06/1962

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    It is my real name!!!
  • Location
    Torquay, Victoria, Australia

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  1. Four and a half years is a long time between drinks and an even longer time in war. However, the beauty of our obsession is that it can be held in a stasis for as long as it takes us to return to it. In this case, the return and continuing adventures of the decorated, gallant, and erudite Lothar Kramer is marked by two major events. Firstly, a new flight simulator PC (see specifications below the signature block), which adds new dimensions to how Rise of Flight runs (among other simulators), along with TrackIR 5, and dusting off my Thrustmaster HOTAS Cougar and rudder pedals...a slight overkill for a World War I combat flight simulator, but a brilliant asset nonetheless. Secondly, on returning to Lothar's career in Jasta 2, his return to flying duties after being wounded in action. When last we caught up with Vizerfeldwebel Kramer, it was 1st October 1916, and barely a month into his ever-increasing illustrious career in the Imperial German Flying Corp. On this day during a Protection Patrol sortie, he was wounded in action after crash landing in No Man's Land. After a brief stint recuperating in hospital, Lothar returned to flying duties at his unit, Jasta 2, on 6th October 1916, and to also be greeted with his promotion to Feldwebel. With all missions cancelled for the day, the new Feldwebel Kramer had to wait until the next day to get back into the air. Allocated to an Alert Patrol sortie, it produced immediate success, both for Jasta 2 and Lothar, and another two personal kills of English flyers put Feldwebel Kramer further ahead on Jasta 2's tally board. To be continued..... When next we hear from Feldwebel Kramer, it is hoped some recent photos of his adventures will be included.
  2. Some interesting inside information. So this might sound like a case of a friend of a friend of a friend, knew someone, however, through some other online gaming interests, I have met a guy who works for an add-on aircraft development company. His company has a close association with MS in the development of MSFS 2020. Some information I have gleaned from him, which is exciting if MS continue to work towards this goal, indicates that: aircraft systems modelling of the level only seen to date in PMDG aircraft will be the norm in MSFS 2020; worldwide scenery will be high resolution photoreal, akin to satellite quality with the ability to identify real world individual buildings (no mention of autogen came up in the discussion) and accurate landclass; full 3rd party add-on capability; and it could have the capability to handle combat simulation, similar to / better than the level currently available in DCS World. Obviously, the road ahead is longer than the Nullarbor Plain and just as treacherous, but if the above information is accurate, the future could be looking good. Cheers Andrew
  3. Interesting screen shot. I'm no expert but those knobs look photoshopped...if not, they don't look quite natural enough. Interesting play on their title too...The Microsoft Flight Simulator Team. At least they can spell "simulator", time will tell if they actually understand the definition of it.
  4. I'd say they already lack serious credibility issues. You don't shit in the face of a customer base and loyal community, a loyal community of diehards that has been with them and supported them for up to 30 years and then expect all will be normal, as if nothing happened. I'd like to see MS produce the next generation flight sim, but they had better pull a very big rabbit out of that proverbial hat.
  5. I couldn't agree more, John. As Joe knows, I have an elephant's memory, and having read that latest release gives me more than just a touch of deja vu. Now, the cynic in me says they are using the exact same modis operandi as last time and the press release has just been copied from an early MS Flight press release from a few years back, with a change to the dates, names, and a few sentences in order to protect the guilty. By the way, I have this great elixir that cures all illnesses, including baldness, old age, and death.....want to buy a bottle!!! I only have a dozen bottles left. (Not personally aimed at you, John) Andrew
  6. History is a great teacher! A statement that is true even for our hobby. Ever since consoles were first released, the world of consoles versus PCs have always been world's apart. Notwithstanding this, some products have continued to have a cross platform release because PCs are still a good platform for games. This is not to say that some fantastic "games" aren't produced for consoles.....but there is the point of historically accepted differentiation. Consoles are for "gamers", PCs are for "simmers"! Some simulators have successfully transitioned to consoles. Driving and car racing simulators, specifically, where input and interaction is simply via a steering wheel and pedals, peripherals which have been produced for consoles. However, any true flight simulator product, and I am including simulators beyond the standard flight sims of P3D, FSX, and X-Plane, often require extensive interaction with peripheral devices that only a fully functional cockpit with "6 degrees of freedom" could replicate. The DCS combat flight simulator is one that particularly comes to mind, and even in the case of DCS, a fully functional cockpit with "6 degrees of freedom" still does not fully replace the need for a keyboard as the optimum method of input for certain functionality. So, I'm with the naysayers. As long as this is developed for a console platform, even in tandem with a PC platform, this is most likely going to be nothing more than a "game". Cheers Andrew
  7. Yeah, but you will have to be on your best behaviour in public if others join us. As for Jess and I, we will be our normal debauched and depraved selves.
  8. But Steph, I always thought SAP did! Aren't the system updates scheduled based on a time that will cause the least impact to German engineering, manufacturing, and other German SAP user businesses located in the Rhine Valley. At least, Down Under that's what we always understood to be the benefits of SAP. Cheers Andrew
  9. Neil, If you can access FS Snaps, you should be able to download/save them to your local drive. You can then upload the screenshots to any other cloud storage service, i.e. Imgur. I guess the key issue is being able to access them from FS Snaps, which doesn't look promising. Cheers Andrew
  10. Toby, Thank you for the comments. I guess there is some potential for "spoiler risk", but ultimately the MEBAR is still about the individual and their planning and flying ability. The MEBAR has always been about providing a fun event for participants to enjoy and we trust people will do that in whatever way works for them. Besides we also enjoy participant's sharing their screenshots and hearing how they went. For me, aside from the design and planning of the event, it is very much about doing the detailed flight planning and timings for my flights. What isn't evident in my above pictorial is how I break each sector down even further with additional timing marks, such as crossing the coast, being abeam a geographical feature, etc. When I first participated in an event like the MEBAR, over 15 yrs ago, I approached it like David said above, "...take off and hope for the best...". Then I started planning better, bought myself an E6B "Whizz Wheel", and started breaking down each sector with timing marks, so that I could be as accurate as I could get with the times for my Flight Legs. Ultimately, we know from years of running the MEBAR, that participants will approach it whatever way provides them with the maximum enjoyment, and that is the most important thing for us. Cheers Andrew
  11. After Flight Leg 1, I continued to fly the subsequent Flight Legs using Active Sky for active real world weather with live updates whilst en route. A quick summary. Flight Leg 2 was reasonably uneventful except for some cloud and rain. The landing at Argos Orestiko (LGKA) was uneventful except for more rain. On Flight Leg 3, cloud and rain were more persistent throughout the flight with building thunderstorms as I approached Lesbos. By the time I was over the island the thunderstorm activity was heavy and centred over Mytilene (LGMT).....as if it had nowhere else to be. With an 18 kt crosswind on landing, I was happy to get down on the ground. My time reflected this as I pushed the downwind leg and botched the timing for the turn to base, resulting in coming in under my Planned Total Flight Leg Time. The departure from Mytilene (LGMT) on Flight Leg 4 was uneventful with cloud being consistent for the flight. On arrival at Kasos (LGKS), I was confronted with another strong crosswind on landing. So, here I am for my last flight of the MEBAR in the Beechcraft Model 18 Twin Beech. The weather forecast was near perfect with clear skies ahead. Near perfect, but not quite perfect enough. Wind, yes and a strong headwind component of up to 25 kts it was. This was going to make this Flight Leg a challenge to maintain my allocated cruise speed of 165 kts. Of course, I was presented with a crosswind on departure and after climbing out to the initial cruise altitude of 4,000 ft, it was clear I was going to be behind on my Planned Sector Times on Target, no matter what engine settings I used. The only option was to climb, 6,000 ft was no better, so up to 8,000 ft it was. Finally, and still pushing the engines, I was able maintain 165 kts and also gain the lost time. Flight Leg is, by far, the most picturesque Flight Leg so here are some screenshots as proof. Finally at my adjusted cruise altitude of 8,000 ft with the island of Santorini in the background. Next up, the island of Naxos, the largest island in the Cyclades island group. Slowly but surely I am making up the lost time, but it could still be close. Approaching Waypoint 3 with the beautiful island of Mykonos off my starboard wing. Mykonos is renowned for its vibrant nightlife. Probably a good thing the MEBAR didn't have a rest day on Mykonos. The headwind component has eased to 15 kts, easing my concerns now. The final waypoint ahead, the KRO VOR on the island of Euboea and the turn for Athens (LGAT). I am back on track with my Planned Sector Time on Target and so long as I get the timings for my turns in the circuit right, I should be happy with the result. The "new" Athens international airport, Eleftherios Venizelos International Airport (LGAV) below. After 10 days of flying, this long right downwind for RWY 33R seems to take an eternity, but not before too long I am on final approach. On short final, a quick check of the timer and my time is looking spot on against my Planned Total Flight Leg Time. The Acropolis is just visible on the horizon, slightly right of centre. Runway clear for the final time for the Twin Beech on MEBAR 2019. Now to park up, relax and watch the sunset with some Ouzo. All the best and good luck to you all. Cheers Andrew P.S. Now to do it all again because I decided to run a second entry.
  12. Domingos, I am still running P3D Ver 4.4 but that shouldn't make any difference as the Ver 4.5 upgrade didn't include and major scenery upgrades. However, I do have Orbx Global BASE, Global VECTOR, the Global openLC range and all the region packs installed. For me, Kasos (LGKS) appears correctly aligned on the coast with land surrounding the airport area and the runway does not extend into the water anywhere. From what you describe, it sounds like it is vectors issue which in my case the Global VECTOR add-on has correctly aligned the coastline to the position of the airport. Cheers Andrew
  13. Apologies for any confusion. Whilst the total distance is correct, the individual sector distances in the Navigation Instructions for Flight Leg 4 are incorrect. They should read: 58 nm, 38 nm, 37 nm, 80 nm, and 82 nm. The document has been amended and will be available on the MEBAR Downloads page later today. Regards Andrew
  14. All is good Neil. Just out of curiosity, what flight planner are you using? As some, if not most, flight planners will use a database build based on your specific flight simulator set-up, I wonder what has occurred for LGAT to not be recognised in your set-up of P3D unless you have installed some add-on scenery which has removed it? Cheers Andrew
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