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Prepar3D v3.4 Hotfix 2Fixes and Improvements Added notifications for when a graphics card driver crashes. Can be disabled by setting ShowDeviceLostWarning = 0 under the Graphics section in the Prepar3D.cfg. Correctly applying cloud’s bank to better orient the clouds. Fixed bug where closed panels would reopen when toggling mipmap settings. Entities will now report DAMAGED_DESTROYED when health points reach zero or when they are in a crash state when connected in a DIS session. Added additional checks when getting control maps to ensure they are properly read. Corrected a crash when attempting a VarGet on “AI TRAFFIC FROMAIRPORT” and “AI TRAFFIC TOAIRPORT” when the requested AI did not have a valid departure/destination airport defined. Fixed issues with wide-view aspect ratios clipping out the terrain on 4k resolutions. Disabled cloud pancaking on extrusion bridges to reduce cloud artifacts. Skipping Scenario Startup screen when launching directly into SimOperator using command lines. Corrected LanOperatorname being incorrectly saved out as LanUsername for SimOperator. Prevented multichannel slaves from incorrectly broadcasting GPS flight plan data. Fixed an issue when a scenario could not be deleted through the Scenario Select screen due to its filename containing periods. Fixed application hang on shutdown if more than one PDK event was registered. Fixed a SimDirector crash when setting a scenario’s camera object’s pitch to 90 degrees. Fixed a SimDirector issue that would cause Area Definition objects to move exaggerated distances when attached. Fixed a SimDirector crash when attempting to use an ActivateWaypointsActions when an object did not have an AIType assigned. This will now be reported in ContentErrorLogging. Aggressively purging of scenery regions to prevent running out of memory at high slew speeds Added additional Content Error Reports for missing textures and effects Serializing AI Behavior activated states and activated start times to ensure they properly load/save with scenarios Support for Virtual Cockpit textures above 1024 resolution (MAX_VC_TEXTURE_RESOLUTION in Prepar3D.cfg) Fixed collision detection for CylinderPathArea if the cylinder’s radius was significantly greater than its length Made numerical formatting for billboard menus match the appropriate key stroke Fixed an issue where the 10th item of the MenuWindow would incorrectly shift items up as if it were the “Next” button although it was actually the last item in the list Fixed a hard crash during shutdown caused by the order in which windows were being deleted Fixed a hard crash related to key events via SimConnect being called before the SimConnect dialog was opened Fixed a GDI memory leak with static elements when resizing panels Fixed an issue where the multiplayer host would incorrectly rebroadcast avatar attach/detach notifications Fixed an issue with the About screen where the toggle link would be out of sync with the displayed page Fixed an issue where particle effects would not respect emitter offsets in certain cases Thanks again for your support and we will see you all in 2017 with some major news! More here http://www.prepar3d.com/news/2016/12/113902/
The Prepar3D team is excited to announce the first Hotfix update to Prepar3 v3.4 (220.127.116.1170). It can be downloaded immediately from the Purchased Downloads section of the website. Please be aware that some third developers might have to update their add-ons to be compatible with the hotfix. Please contact the third party developers directly for any compatibility questions. Prepar3D v3.4 Hotfix 1 Fixes and Improvements Updated baseline framework to Microsoft .NET 4.6.2 Corrected a crash when entering SimDirector with Raw Input enabled due to a max handle count being exceeded Corrected Baron and Bravo typos in their panel.cfg files Fixing ATC window’s title bar being cut off at high DPI settings Preserving Xbox controllers when switching control APIs Reenabling tablet behaviors when gestures are modified. Correctly reading the setting in without restarting. Fixed Focal Points not drawing in Virtual Instructor Fixed issues with Video Streaming; displaying incorrect resolutions and a crash at higher resolutions Allowing video stream clients to join after a stream has started Supporting higher quality video streams Enforcing alert dialog to correctly grab focus and pop when opening behind other windows Ensure 2D panels properly layer on top of 3D windows Added extended ASCII support for Scaleform Panels Added additional joystick checks to fix issues of controllers not appearing or being settable Updated multichannel and view group documentation Fixed bug where hydraulic switch was not working through Panel API Added video streaming configuration options Fixed issue with HintPath not being preserved when saving a scenario Forcing alert windows to display when behind other windows Setting the Parking Brake infogen notification to the proper key Stopped resetting audio devices during a hardware change. Caching previous state when recreating audio devices Correcting issue with SimConnect global exceptions. Respecting client IDs for SimConnect exceptions. Splash screen now displays immediately at startup Correcting issue with Raw Input and Windows 10 keeping unplugged controllers in the device enumeration Fixed a Raw Input access violation crash Refactored how the splash screen is displayed during activation Exposed additional chain message support to the PDK IEventService Source http://prepar3d.com/news/2016/11/113769/
Lockheed Martin have released another hotfix for Prepar3d It is primarily aimed at those using Sim director but there is also a fix for wake issues with aircraft carriers within the sim details of the content SimDirector – numerous fixes made to correct crashes and loading visualizations SimConnect_WeatherRequestCloudState – now correctly returns the proper values in a SIMCONNECT_RECV_CLOUD_STATE structure Attached floating objects – corrected rendering library objects in a wrong location in relation to the boat veh_carrier01_high_detail_sm SimObjectr Caveat from LM Please be aware, if any third party software modified any of the dlls included in the hotfix, you will need to reinstall their content/add-on. Those developers might need to release an update for their products to be compatible with this hotfix. Please contact them directly for any compatibility questions. Additionally, when using this hotfix, any Prepar3D repair or reinstallation will need the hotfix reapplied. software publishers should sort these out relatively quickly (some already have) My personal experience with hotfixes is not good, it often results in a broken sim. I prefer to download the updated full installer but of course this then requires re-installing of all software add-ons as well I will not be installing this hotfix as I am not concerned by the issues it fixes Pete