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Found 4 results

  1. ScruffyDuck Software have just released Airport Design Editor Version 1.70. Jon says: I am pleased to announce that we have finally managed to get the latest version of ADE into production. It is now available from our download page The main changes and additions are New: Support for Prepar3D v3 Detailed footprints for library objects File Priority Analyzer Snap to User Aircraft position when adding new objects Updated: Copy/Paste now supports multiple objects Improved loading of folders into Library Object Ma
  2. Today, while making an airport diagram for SKPC Puerto Carreno - Puerto Carreno, Colombia, I came across this... Looking at it in ADE, I saw this... Note that this is a stock FSX airport, unedited by man or beast. This is the way it came out of the MS box. Not being quite sure what to do with this mess, I fired off an e-mail to Jon Masterson at Scruffy Duck Software. Jon is the main man for the freeware Airport Design Editor (ADE) airport editor, which is a must-have successor to the late, great AFCAD. ADE picked up where AFCAD left off, including the ability to create or edit airp
  3. This morning I had a look around Kermit Week's rare and vintage aircraft museum in Florida, hope to get there for real next year with John Allard and maybe a couple of other sim buddies!. A new scenery, available for FSX from avsim fantasy_of_flight_vd_v1_0.zip Works with default scenery and Flight1's UTX-USA (landclass, lakeshores, roads) and GEX NA ground textures Made with Scruffyduck's ADE and other fantastic freeware products. I'm hoping for a v2 as there are a few bugs with this one. Cheers, Mut
  4. We have just finished a build for ADE that is designed to run properly against Prepar3D. This means that if you have P3D then it will appear as an option in the Version Selector. Each FS version in ADE is setup in a separate compartment. So the P3D version (ADEP) should not cross over at all with FSX. It has it's own databases (from P3D) and uses the P3D SDK for the compilers. It should connect to P3D etc etc. More IMPORTANT detail here
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