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(FSX) Programs that do work in Prepar3D


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Actually you should not uninstall the current version. This is a beta test and should be installed in a separate location. My apologies if the instructions were not clear. Nevertheless it is a good manual install. It needs to be unzipped into its own folder structure. To run ADE just double click the main exectutable. If you previously installed via the 150 installer then I would seriously suggest re-installing that version and updating it to 1.50.4402. This should be the base version. When we release the P3D update it will be an online update containing a sub set of files to be applied to the current full installation.

As for unzipping the beta test you can put this anywhere that is convenient. I assume it is not spread all over your downloads folder but in its own main folder (P3D)? If it is spread about then please create a new folder somewhere (call it ADEP3D or ADE Test or anything you like and unzip into that. Now you can run this test version.

Finally we did make an update to it where some bugs have already been found. The date of that file is 13 April. If you downloaded the earlier one you might experience problems on start up. There is a small update to it: http://www.mediafire.com/?v2mlvlfiai3f6mj that just provides a new executable.

Apologies again for those not familiar with test builds - mea culpa :th_blush:

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Joe

To be completely accurate the ProKey will stop working after 15 days if you do not have a license. The free part of ADE (most of it) continues to work. If you don't want the ProKey then go to the Plugins Folder and remove ProKey.dll. do this when ADE is not running!

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  • 5 months later...

I'm a newbie here, but really like the style of the entire site.

I have installed the last three versions of P3D.

It's claim to backward compatability with FSX is not an idle boast. I have installed all aircraft and utilities, using a simple registry cheat. Some as pointed out above however do require a manual amendment to the dll file if necessary. This is true of the PMDG NGX HUD, and I see the AccuFeel utility. This is not hard to do, either by manual insertion, copy and paste from your equivalent FSX dll, or just copy the entire FSX dll over to your P3D Appdata folder.

I now use P3D exclusively (I am tired of having to defend this against FSX devotees, but P3 is simply an upgraded FSX after all, the orphan is now being worked on).

I look forward to contributing to and learning from, these forums.

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This is not intended to be anything other than a comment or reminder. Recent posts and interviews over at AVSIM with, for example, the P3D team and PMDG have highlighted the importance of understanding the EULAs for P3D and any addons. Some PMDG offerings are not licensed for use on P3D and the same may be true for other addons.

Now it does seem to me that a number of folks may have moved on to P3D from FSX for personal use and not in connection with learning or training. I would guess that no one from LM or addon developers are going to come knocking on their door. However it might be worth noting here on products that do work whether or not the developer EULA permits their use with P3D.

I hope this does not start a 'legal' debate - it is not intended to :)

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  • 1 month later...
  • 1 year later...

I have just installed Aerosoft Airbus X into P3D V2. Running it from the installer will not work so I just copied the required folders from FSX to Lockheed Martin and it just worked, also done it with the default FSX Cessna 172.

So these are two that work. I will try the PMDG 737 NGX when I get a minute.

 

 

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  • 1 month later...

Multiplayer with fsx can also work via FSHost. Essentially, one person runs FSHost to host a session and users flying FS2002, FS2004, FSX, P3D 1.4 and P3D V2 can all connect to the session, just like the old gamespy days. I tested the system yesterday with Needles Using fsx and p3d v2 and both of us were able to see each other and fly together.

I'll write a guide to FSHost when I get a chance and get the kinks worked out. In the meantime, multiplatform mutliplayer is an option.

Best wishes,

Jess B

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Sorry joe, connect directly doesn't work. I think its due to differences in simconnect. FSHost is pretty good at dealing with it though. Brian and I loved how quick I could change the weather in the session. It was instant, plus with FSHost, the AI traffic stays active.

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Sorry joe, connect directly doesn't work. I think its due to differences in simconnect. FSHost is pretty good at dealing with it though. Brian and I loved how quick I could change the weather in the session. It was instant, plus with FSHost, the AI traffic stays active.

 

Oh humanity, imagine the mayhem AI-traffic would cause   :stars:

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I checked out the new feature of Plan-G v3.1 that gives access to my airport diagrams from the fly-out that appears when right-clicking an airport in Plan-G. It works perfectly when Plan-G is displaying P3D data, just as it does for Plan-G/FSX.

A check in Plan-G/P3D of about 10 randomly selected waypoints from my add-on waypoints project struck out on all of them. This implies that stock P3D is using the same data that stock FSX did, i.e. the world circa 2006. It was a small sample, but 0 for ~10 was enough to convince me. I suspect but didn't try to confirm that it's the same for airports and navaids.

On a whim, I dropped the Add-on waypoints bgls that I create using the FSX compiler into P3D's Add-on Scenery/Scenery folder. When I restarted P3D I got a progress bar showing that the program had found something new. P3D seemed to digest it happily and started normally. I went to Plan-G, rebuilt the Plan-G/P3D databases and with Plan-G displaying P3D data, a random check of about ten more of my add-on waypoints finds them all there.

I've concluded that...

1) The new feature of Plan-G v3.1 for displaying airport charts works in P3D.

2) The data from my add-on waypoint project, i.e. bgl files compiled with the FSX BGLComp.exe, also works without a hitch in P3D.

John

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