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szcsongor

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About szcsongor

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    Uppsala, Sweden
  1. Dear Ray and others here, Using your model I managed to make my own wind turbine scenery for Sweden. All turbines are ambient animated, rotating with the wind (direction and speed determined by the actual wind speed and direction). It took some time to place all the 2500+ turbines. I made 4 different size variations from the base model and placed the most appropriate version where I could. Here is the link: https://www.dropbox.com/s/fm9fgqnqro88m1y/Wind-turbines_Sweden.rar?dl=0 You need SODE to use it.
  2. Thank you very much, this is more than I expected: a brand new version of your project! Regarding the ambient animated wind turbines, I think it's possible to do through SODE. I already use windsocks on my custom sceneries, where the socks turn into the current wind and even show the actual wind strength by being less or more filled with wind. So I think it's just a matter of modelling and configuring it according to SODE. But then it might not be possible to implement it into your scenery, since it would need native fsx/p3d animated objects, that react to the environment. I ac
  3. Hi, I just found this topic, while looking for wind turbines for P3D. Is this project still running? Can we expect 4.3 to be released soon (or ever)? I'm going to try 4.2, but thought I ask for 4.3, maybe it's already done and available somewhere. One practical question: are these wind turbine models ambient animated? Models that align with wind direction and rotate according to wind speed?
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