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Texture Sizing - Conceptual Question


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This is in reference to texture files for static objects such as buildings, etc, not aircraft textures. How are textures scaled? If one were to take a texture file for a cottage with a door and two windows and apply it to a six-story office block would the cottage facade just be scaled up so the office building would just look like a huge cottage, or would the original texture be tiled or would there be some other result?

I haven't played with this part of it but am wondering in general what is requred to apply a texture from one sized structure to another of different size.

John

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