hurricanemk1c 195 Posted November 6, 2011 Report Share Posted November 6, 2011 Hi all! Is there any way to change the sounds of AI to more realistic sounds eg. a Lightning with Avon sounds, not default 737 sounds etc. I've just installed the ACG Duxford scenery, and it just ruins the effect Thanks! Link to post Share on other sites
rob16584 42 Posted November 6, 2011 Report Share Posted November 6, 2011 Airliner Environment from Flight 1 is OK. I use it with UT2 and the airports do sound a lot better Link to post Share on other sites
allardjd 1,853 Posted November 6, 2011 Report Share Posted November 6, 2011 You can just swap out the sound files in the individual AI aircraft Sound folder for some you think are better, but there are a couple of other methods too. There is a sound.cfg file in the Sound folder of AC folders if you want to get crazy about tuning the volume of individual sounds, etc. but for the most part it should not be necessary to do that. The easiest way to use sounds from one AC in another is this, from the FS9 SDK documentation... "Note that through aliasing, more than one aircraft can access and use the same panel, model, and sound .cfg files (and hence the same panel, model, and sound component files) without copying the files to all the aircraft containers." You can put a line "sound=" with a reference to the folder you want to use for the sound in the aircraft.cfg file. That line goes in the [FLTSIMnn] block of the file so you can alias different soundsets for different models of the same aircraft, if that is appropriate. John Link to post Share on other sites
hurricanemk1c 195 Posted November 6, 2011 Author Report Share Posted November 6, 2011 Thanks guys, but I still have a problem I did what John said last, and my AI F-86A Sabre aircraft.cfg now looks like this : [fltsim.0] title = F-86 Sabre_AI sim = Sabre_AI model = panel = sound =SF8_F-86EF_Sabre\Sound texture = panel_alias = sound_alias = kb_checklists = kb_reference = atc_id =FU178 atc_id_color = atc_parking_types =MIL_COMBAT atc_parking_codes =F86 atc_airline=AIR FORCE atc_flight_number=86 ui_manufacturer = North American ui_type = F-86 Sabre ui_variation = 178 description = Single seat fighter visual_damage = 0 But it still sounds default - am I missing something? Link to post Share on other sites
allardjd 1,853 Posted November 6, 2011 Report Share Posted November 6, 2011 Try what's below, Kieran. I looked at the sound= example and it only seems to work if there are several sound folders for the same aircraft. They would have "extensions", e.g. sound.0, sound.1, sound.bigtwin, sound.fanjet. The syntax would be... sound=fanjet to access the sound files in the sound.fanjet folder FOR THAT AIRCRAFT, which is not all that usefu. Instead try this. It's also copied in from the FS9 SDK docs and looks like a more practical (and better documented) way to do what you're trying to do. - - - - - - - - - - - - - Using aliasing Aliasing allows multiple aircraft containers to use the same files (panels, flight models, sounds etc.). This saves disk space and makes file organization more efficient. You can alias an aircraft’s panel.cfg, model.cfg, and sound.cfg files from any other aircraft’s. Whereas configuration sets allow aircraft within a single aircraft container to share components, aliasing allows aircraft in different aircraft containers to share components. To alias an aircraft’s panel.cfg, model.cfg, or sound.cfg file from another aircraft’s, simply change the aliasing .cfg file to read: [fltsim] alias=aircraftname\panel or [fltsim] alias=aircraftname\model or [fltsim] alias=aircraftname\sound Flight Simulator searches for aliased files in the following order: 1. Relative path from the Aircraft folder 2. Relative path from the Flight Simulator folder An example Let’s say you’ve imported a Boeing 757 aircraft from the Web into Flight Simulator, but want to use the 737-400 panel when flying it. Instead of duplicating all the 737-400 panel files (Panel.cfg and .bmps) and putting them in the new 757 aircraft container, you can alias to them in their existing location from the 757 panel.cfg file. Just change the 757 panel.cfg file to read: [fltsim] alias=\B737_400\panel The 757 aircraft would then use the 737-400 panel.cfg file (and hence the associated .bmps). The syntax for aliasing model.cfg and sound.cfg files is identical. - - - - - - - - - - - - - - - - Let us know how this works out. John Link to post Share on other sites
petermcleland 48 Posted November 17, 2011 Report Share Posted November 17, 2011 Hi all! Is there any way to change the sounds of AI to more realistic sounds eg. a Lightning with Avon sounds, not default 737 sounds etc. I've just installed the ACG Duxford scenery, and it just ruins the effect In FS9 I use AIBlast and it sounds like this:- Best viewed clicked up to 1080p and then click the "Full Screen Mode" icon at bottom right. But I'm not sure if they do it for FSX. Link to post Share on other sites
hurricanemk1c 195 Posted December 2, 2012 Author Report Share Posted December 2, 2012 Sorry for dragging this one up, but I think I've found a solution In your AI aircraft folder, re-name the sound folder "soundai", with the config to "soundai". Just going to try that now Link to post Share on other sites
brett 2,316 Posted December 3, 2012 Report Share Posted December 3, 2012 In the soundai folder, open the cfg file and just change the name inside the section to the name of the aircraft folder you want the sounds to be aliased too. [FLTSIM] product_code=FSIM alias=beech_king_air_350\soundai In this example from the MD_83 AI in FSX it will alias to the Beech KingAir aircraft folder and then to the soundai folder within that same folder only because it contains one. The SOUNDAI.CFG inside the soundai folder must configure the appropriate sounds contained within that same folder. Have you tried aliasing to another aircraft's sound folder if it does not contain a soundai folder? Just guessing here so don't shoot me. Link to post Share on other sites
brett 2,316 Posted December 3, 2012 Report Share Posted December 3, 2012 Thanks Mike, learn something new everyday. I installed the scenery for this but didn't even know there was an AI pack for it. Will have to search for it because the scenery is really nice. I was just trying to give a background on how regular AI sound was aliased. Hopefully your input will help Kieran reach AI nirvana. Link to post Share on other sites
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