mutley 4,497 Posted November 25, 2011 Report Share Posted November 25, 2011 From X-Plane Facebook PERFORMANCE TROUBLES? Ben or I will write a blog post in the next 24 hours about performance but for now, my best advice is this... 1) Absolutely update your drivers if you are on Windows/Linux. If you do not have the latest drivers, you may not be getting the best performance. Some users have reported their FPS doubling after getting the newest drivers. 2) Forget our default settings, start with NOTHING. Set EVERYTHING to the absolute minimum. Turn off AI aircraft, set the visibility to something low like 10SM with clear skies, turn ALL of the rendering settings to their lowest values….every single one of them. NO we don't expect you to run the sim like this but you have to start from scratch. Each computer is different. Each computer will have a different bottleneck. You need to know what yours is. So turn one setting up at a time incrementally and check FPS again. Do not move more than one setting at a time, and do not take giant leaps in settings. Move one step at a time. If there's one particular setting that crushes your systems performance, that's your bottleneck or that's a driver bug or that's an X-Plane bug. Read more about this process here: http://www.x-plane.com/blog/2010/01/to-tune-framerate-you-have-to-hit-rock-bottom/ 3) v10 is more efficient than v9 in many ways…but that's doesn't mean it'll run FASTER. We spent that efficiency on more features. What you should expect is that v10 will run similar to v9 under the same conditions…but those conditions are NOT necessarily the same menu settings. Just because you could run v9 on "insane objects" does not mean you can run v10 on "insane objects". The menu items are NOT a 1-to-1 with v9. This is why you have to retune! 4) Be patient. Many of you are though others are panicking. Just because v10 has been released does not mean we're done tuning things on our end. It's really just the beginning! We are not like other products who only release one or two patches per product lifecycle. We're constantly providing bug fixes and enhancements. We'll get there! Link to post Share on other sites
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