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First effort at airport modification


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I've downloaded the ADE software to try my hand at modifying some of the stock FSX airports, here is my first effort via the tutorial for KMGY

From this

ScreenHunter_01Jul251852.jpg

to this

ScreenHunter_02Jul251934.jpg

It's fairly simple to use once you learn the basics

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Nice work Rob I just wish I had time to play with these wonderful utilities, it's surprising what a difference they can make to the accuracy and enjoyment of flightsim.

Cheers

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Good work Rob. I like ADE and have had it for a while but I haven't got around to playing with it properly yet.

I do agree though it is quite a good utility once you find the time to sit with it for a few hours.

I might make an effort before I receive Scotland North. :thum:

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I've modified Unst to bring it more in line with the RW airport, but need to figure out the autogen-exclude bit. From a forum post I saw it looks like it can be done from with ADE. I tried with SbuilderX and couldn't figure out how to get it to work

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ADE is essential to my airport diagrams - it's not only the source of the raw image (before editing) but provides a lot of ancillary data, i.e. magnetic variation, published approaches, location of custom buildings, etc.

 

John

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I've modified Unst to bring it more in line with the RW airport, but need to figure out the autogen-exclude bit. From a forum post I saw it looks like it can be done from with ADE. I tried with SbuilderX and couldn't figure out how to get it to work

For FSX ADE provides terrain tools. To create a new background or change an old one look at the Terrain Poly Tool (Button with Green Poly on it).

Check out section 15 of the English Manual.

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