petermcleland 48 Posted September 10, 2012 Report Share Posted September 10, 2012 This scenery does test my machine really...It would do better on a 64bit OS that could access more memory. Thanks for looking Link to post Share on other sites
allardjd 1,853 Posted September 10, 2012 Report Share Posted September 10, 2012 Very nice. What is that "stuff" off the end of the runway in the third from last shot? Approach light towers? Compared to everything else, that just doesn't look right. The non-flattened airport surface at the end looks very interesting - an effect we don't see much in MSFS. John Link to post Share on other sites
petermcleland 48 Posted September 10, 2012 Author Report Share Posted September 10, 2012 I think it is Light Support structures John. BTW...Those people move about in this scenery and the real airport is ramped like that. Link to post Share on other sites
stu7708 244 Posted September 21, 2012 Report Share Posted September 21, 2012 Very nice shots Peter. Is it the ORBX-scenery for FSX ported over to P3D? Can't that there's a P3D-native version of it over on their site, and the sloped taxiways are present in the FSX version too... Might just need to pop over to the FlightSimStore and buy that one.. Link to post Share on other sites
petermcleland 48 Posted September 22, 2012 Author Report Share Posted September 22, 2012 I think they must have fixed that Mike as it is not present in P3D...However, there is a drawback to the ramped scenery in that AI traffic (when it starts working) will not be able to use it. Good point about P3D itself being 32 bit...I had not thought of that. Link to post Share on other sites
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