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FTX Global 1.30 Released


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See Ed's post here http://www.orbxsystems.com/forum/topic/85467-ftx-global-130-released/

 

New fixes included in 1.30 (I've left the file names in as I'm not sure how much detail people want)
Again, fixed the issue of not overwriting default textures (only happened with the newer P3Dv2 releases)
Adjustment of AGN (removed castles, fix vegetation) (031b, 035b, 039b, 043b, 050b 051a)
Adjust color texture 050b, 051a, 070b, 078n, 079b
Adjusted texture, taking into account the FTXG_Vector1.15 (061b, 062b, 063b, 064b, 065b)
Adjusted texture AGN vegetation, as well as control files AGN.
Adjusted record terrain.cfg taking into account the FTXG_Vector1.15
Corrections in lclookup.bgl

 

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