J G 927 Posted September 25, 2018 Report Share Posted September 25, 2018 I have an issue and I think it is with P3D static aircraft although it might be with AI aircraft. My issue is best described by example: I land a C17 Globemaster at Brize Norton, (stock airport) home to the RAF's 99 Squadron C17s. There are two parking places that are big enough for C17s but when I taxi up to them they are both occupied by Piper Cubs. I want them to be gone so as I can park my C17, I have put GA traffic to zero to see if that moves them on but it doesn't seem to. Any ideas anyone? J Link to post Share on other sites
mutley 4,498 Posted September 25, 2018 Report Share Posted September 25, 2018 Hi JG, It's not ai you are seeing, but static aircraft in the object file created by Orbx England for EGVN. You can disable the file but that will take out all the buildings as well. /Joe Link to post Share on other sites
J G 927 Posted September 25, 2018 Author Report Share Posted September 25, 2018 Thanks Joe. I don't want to take out the buildings so it seems that I must give way to the static aircraft. Link to post Share on other sites
allardjd 1,853 Posted September 25, 2018 Report Share Posted September 25, 2018 It may be possible to edit the Orbx version of the airport in ADE. I'm not sure as I don't have any Orbx stuff and don't know how the library files are handled, but there's an "Open Airport from BGL file" option under the File menu pad in ADE. Another option might to be to ask Orbx on their web site. John Link to post Share on other sites
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