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CaptCWGAllen

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About CaptCWGAllen

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    Ground Staff

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  • Name
    Peter
  • Location
    My local pub
  1. The is is an interesting video - very professional, calm comparison of 2.5 vs 3. However for some the most interesting part may be the description of FSCubed - it was new one on me. Apparently this new tool takes a snap shot of 2.5 works out which addons need to be in the new separated folder structure, builds those folders in V3 and restores the addons into those folders and voila all works perfectly (with a couple of exceptions as explained). I said it might be useful to some but not to me as unfortunately I had deleted 2.5 prior to finding out about this tool.....doh regards Peter
  2. Offer is open here to. I live near Macclesfield. Cheers Peter.
  3. Yes - especially if the current chatter about the VAS tuning turns out to be correct - i.e can run at nearly full settings with weather and it is apparently fast, smooth and does't OOM. That will also make probaby make it a very good platform for Oculus Rift. cheers Peter
  4. Of course for those short of space Occulus Rift may be a very good option in the future. It is now my preferred way of simming. Took up the default 737 today - it was fabulous and easy to set up VORs and use the autopilot knobs and switches. Not normally my thing but it was fantastic. cheers Peter
  5. Hi James - this is how I do it. Got the stands from Amazon. https://www.dropbox.com/s/jbqvcuihg68utft/photo%2025-07-2015%2011%2022%2030.jpg?dl=0 cheers Peter
  6. Just popped up from nowhere. Looks pretty comprehensive. Have to give it a go. http://www.airfoillabs.com cheers Peter
  7. Mine are still showing 1080. cheers Peter
  8. Thank you for that review - very informative indeed and the warnings are very much appreciated. cheers Peter
  9. Dan Church the developer just issued an update. He shows how you can use desktop apps inside the VC without the need to remove the headset (e.g. chart look ups), also the ATC window can be used now. All this can be manipulated either through the mouse or you own hands using leap motion. Not yet showing manipulation of knobs and switches. cheers Peter
  10. Kyle is one of the PMDG team I think. As far as I know up to now he has been a FSX/P3D so the first part is him expressing some informal views on X Plane. Not a lot given away in this video as it is a beta version of the aircraft. But I hope you enjoy anyway. cheers Peter
  11. Daniel at FlyInside is working now on the Leap Motion option. Obviously the technology has a long way to go but the aim is to be able to manipulate the buttons and knobs in the VC with your hands usiing virtual reality. This will give you a glimpse of how it might work. cheers Peter
  12. Thought I would do a quick up date on this. I set up in none Orbx detail region territory (other than Global Base) and flew out of LOWI. By moving to a nearly default area I was able to ramp up the the Rift to the highest resolution from within the FlyInside settings. The same with the antialiasing - ramped up to Ultra. The other thing I did was learn how to reposition myself (being an XPlaner I did not know the ctl and shift commands in FSX). So with perfect positioning and a huge reduction in shimmering and screendooring, the experience was taken to another level. Flying up to 10000' into t
  13. I never had FSX on my PC, but I do have P3D. I have not had any issues with the download of FSX:SE - so no conflicts with the other MS based sim. It runs completely smoothly and at high frames rates without any tweaking (I believe Dovetail have applied a lot of the common tweaks as standard) - I must say I am very impressed. It runs as well and as smoothly as X-Plane, which came as somewhat of a surpise to me considering the issues I am having getting P3D to run smoothly. So very much giving FSX:SE most of the airtime at the moment - so much so I now run it with Oculus Rift in 3D and loving
  14. Mind Blowing.........but don't hang up your TIR just yet. Without trying one for yourself it is difficult to describe what I saw. It certainly is not perfect. In fact it is far from perfect. Everything shimmers. There are no sharly defined lines. But.......... I cannot go back to the flat screen. The immersion factor from the perspective of a feeling of vastness, depth, height, movement (my stomarch lurched on occasion), speed (particlulary on approach or low passes - it is jaw dropping. FSX is not renowned for volumetric clouds - but you get them - don't know why, dont know how - but they a
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