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Night Environment Greece Released!

 

http://forum.aerosoft.com/index.php?/topic/82288-night-environment-greece/

 

 

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For NE Greece; it is recommended to install the following files below NE Greece

Since FSX by default lacks significantly in this region

in order to get the Greek islands represented properly

One need's to correct the default fsx coastlines and mesh for Greece

The files are available to download free of charge on AVSIM library

Greece 76m LOD9 mesh plus surrounding areas

http://library.avsim.net/esearch.php?DLID=149718

Greek coastlines

http://library.avsim.net/esearch.php?DLID=93142

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Looks great as usual. :thum:

 

Thinking about it, I don't think I have ever flown in Greece or anywhere around there. Will have to try it now that I have Global and Vectors, that whole area was pretty sad looking in default FSX if I remember correctly.

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Thank you Brett

that is spot on; very sad how this area was rendered in default fsx

beautiful; and very challenging terrain, was left untouched and very plain looking

 

im not sure how far vector and global improve the area

ive arranged a small layer that fixes the regions coastlines, islands, and mesh (no vector); for the default terrain there

anyone wanting to jump over to Greece; i  have the files ready to go (80mb)

 

there are allot of runways in Greece; some on those tiny Islands are extremely challenging

this has nothing to do with NE; this fixes the default Greece area

 

there are many free airports in Greece with about 75% free PR coverage, can be found here

http://www.greekphotoscenery.com/ or here http://www.freewarescenery.com/fsx/greece.html

and a handful of commercial scenery to further enhance this magnificent region

 

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  • 2 weeks later...

Hi John

all Night Environment regions are released with the standard mapping model

France is the only region we are currently evaluating with a different model

I’m working on a video clip to demonstrate the current results for France

There’s a good chance that we will release a small demo area later on

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