Everything posted by MyPC8MyBrain
-
the future never looked so promising...
-
great set Jess
-
glad to have you back guys
-
Beginnings of a custom watermasked uk photoscenery (Lands End)
MyPC8MyBrain replied to Kevin Firth's topic in Scenery Design
beautiful work Kevin, you've come a long way! my you can add wave effect to your coast line; this will make the foam area and fade more natural, also don't come out all the way to the coastline; you should align 3-4m inward right behind where the foam line starts -
sorry i missed this guys all good here, been so busy i barely noticed it myself, i felt like i was back in jersey for while there,
-
Thank you Matt, through the miracle of video editing along with sim time controls allows to move time few hours and record the planet in one state (day/night) the point of view was taken intentionally from F12 view to show the scope of coverage with seasonal changes throughout the globe as they accrue, there is more info on our forums homepage,
- 3 replies
-
- vEarth
- night environment
-
(and 2 more)
Tagged with:
-
The Blue Marble Project Meet The Blue Marble, yes we have another marble in our collection Blue Marble is not a new name for Black Marble, It's a Project on its own merits! Not to be confused with Night Environment, Black Marble, or vEarth (Virtual Earth) projects, More detail about Blue Marble Project can be found here http://forums.nightenvironment.com/topic/289-blue-marble/?page=1 The video below showcase the projects from a worldwide prospective (best viewed in full screen at 1080HD!), Freeze frame the first second and you will see the old data
- 3 replies
-
- 1
-
- vEarth
- night environment
-
(and 2 more)
Tagged with:
-
vEarth Project - Night Light Test (Florida KIMM to KAPF) this is our Special Night Environment AccuGen Edition that is part of vEarth! (this is not Night Environment Florida! and this is not Black Marble!) this is Autogen based system controlled via internal native Sim density sliders, (no control panel, no manager, or any configs required) Part 1 Part 2
- 24 replies
-
- 2
-
- creative design studios
- chris bell
-
(and 2 more)
Tagged with:
-
yea... what John said! take your pick Kevin
- 24 replies
-
- creative design studios
- chris bell
-
(and 2 more)
Tagged with:
-
ill take... what is "my choice of brewery"?
- 24 replies
-
- creative design studios
- chris bell
-
(and 2 more)
Tagged with:
-
royalty check... i need to taste that beer first! hold on one sec there... does the truck comes inside the bottle like a ship? than no deal! AccuGen is a new term we will use to describe our accurate Autogen libraries from now on, i think its more fitting and doesn't hurt AccuGen files feelings, their a proud bunch of files
- 24 replies
-
- 2
-
- creative design studios
- chris bell
-
(and 2 more)
Tagged with:
-
if you recall this project started because of you! and PCAviator (aka Robert; thats all the clues ill put out there for now ) a truck load plus.... the pint you already promised me! your total comes up to a pint plus a truckload by the way i coined a new Phrase (seriously i posted on our vEarth thread ) "AccuGen" as its name suggests its an accurate Autogen; as a pose to the standard Autogen which is random every time its loaded, both are controlled via the same sliders; only AccuGen's object aren't random, they will always appear in the same exact location over
- 24 replies
-
- 2
-
- creative design studios
- chris bell
-
(and 2 more)
Tagged with:
-
Part 2 added in main post, enjoy
- 24 replies
-
- creative design studios
- chris bell
-
(and 2 more)
Tagged with:
-
things can change in the future for UK, (in the future we may be able to share existing data with a potential partner ) beside... you guys have decent work done already by Earth Simulation,
- 24 replies
-
- 1
-
- creative design studios
- chris bell
-
(and 2 more)
Tagged with:
-
initially we will focus on NA, imagery for UK is extremely rare and quite costly to obtain atm for commercial use,
- 24 replies
-
- creative design studios
- chris bell
-
(and 2 more)
Tagged with:
-
Thank you Phil, and YVW this is the holy grail of Photoreal Scenery in the making, i will try to keep everyone updated as we progress with this project, we showcase mainly trees detection there; but you can also spot other elements we have developed, such as extremely complex water rendering (thought we didn't use our full data there; the concept is present); including coastlines, and traffic, everything you see is an automated process driven 100% by vector data!
- 24 replies
-
- creative design studios
- chris bell
-
(and 2 more)
Tagged with:
-
Project full Detail and info here
- 24 replies
-
- creative design studios
- chris bell
-
(and 2 more)
Tagged with:
-
Secret Project Unveiling - vEarth (Virtual Earth) this project has been in the making for some time now, initially on paper, than as a proof of concept, and now it is in full on development! with this project we aim for a new experience when it comes to Photoreal scenery integration! we are still working and developing in-house functionalities we need to achieve this experience, starting with color corrected Photoreal imagery! for ALL N.A. collected no earlier than 2015! as it stands our standards are LOD15! we will include all seasons variations! and Night! (we may or may not mix H
- 24 replies
-
- creative design studios
- chris bell
-
(and 2 more)
Tagged with:
-
bit of an oxymoron as for DX10 vs DX9 there is no question or doubt for its superiority in memory management, (and so on with DX11 and onward with DX12) take multiple monitor setup, projectors setup, or VR integration, on FSX forget it! i don't question your current setup; just that P3D can utilize just about every bit of latest technology to its fullest,
-
be advised guys that P3D is a resource hog, its not in a bad way! its by nature the guys over at LM dev group are taking advantage of every piece of new technology out there, this means you really want to be on fairly latest and greatest hardware to fully take advantage of the amazing elements LM is dishing out these days, @Andrew Godden it may seems this way... but its not old issues that they are fixing, its similar issues that accrue with new drivers they developed and implemented recently, there's absolutely no connection to the old FSX bugs you're fami
-
we can surly render all tunnels including entrances and all fine details (worldwide!) this topic did come up internally; the decision was to not render tunnels with Black Marble project, with that we will render tunnels with another unrelated project we are working on, for Black marble we saw no value including tunnels, as for MAM... this is what we got
- 17 replies
-
- 2
-
- Chris Bell
- Night Environment
-
(and 3 more)
Tagged with:
-
is that a disguised challenge Matt? just happen to be working right around the GG bridge, that area is few clicks away, i have to have a looksy now
- 17 replies
-
- Chris Bell
- Night Environment
-
(and 3 more)
Tagged with:
-
Thank you very much Boss & Bee We are very excited and happy to be working with DTG and Steam, From my personal experience… a very well organized group of people who are very focused and on top their game! Our group is also running under our official new name and logo for the first time Chris Bell - Creative Design Studios, We are committed to deliver all our existing titles in our latest format, than… we will resume completing all NA coverage with NE regions, To say the least we are very excited to be working together,