Everything posted by MyPC8MyBrain
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you will find this in my early post - my colleges have found FTX textures to be the OOM culprit with their new 777 as expected, DX10 should only help the issue, not fix the imposed 32bit memory limitation its a band aid for a broken leg; but it works
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Airplane clips skydiver in mid air http://www.myfoxtampabay.com/story/24923080/2014/03/08/plane-collides-into-skydivers-parachute-mid-air
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Malaysia Airlines 777-200ER Missing In Flight
MyPC8MyBrain replied to Andrew Godden's topic in Real World Aviation
no joking; you guys are freaking me out with all the theories here if i may add my little tiny observation; what is the alt to stay out of radar's detection? if they were flying this low to avoid detection; wouldn't that contradict the cabin pressure theory (10k ft and up)? -
with your GPU your better off using nVidia's Shadow Play instead of fraps its a proprietary embedded chip for recording your screen without FPS lose http://en.wikipedia.org/wiki/Nvidia_Shadowplay
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thats a beefy GPU, you guys should have no issues in that department
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HI guys; i didn't realize this was still going on your absolutely correct with your observation Nigel; first i'm sorry if i wasn't clear buffer pools has nothing to do with PR clarity or colors; just instructions for sim that may help increase texture handling performance id like to clarify my .10 suggestion should help render the terrain faster; thous pulling deeper imagery LOD's faster there is a range; .10 is not the only param, default out the box is .33, the range goes .2 <> .33 the above settings needs to be matched and work well with "Texture Resolution" slider all t
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the difference is only noticeable with Steve's updated shader the second image shows the setting that should be applied inside Steve's DX10 Fixer, the first is the matching settings in FSX (these work together) im not sure whats preventing you from installing DX10 fixer; but its well worth re-evaluating as for other tweaks; try locking your frames to 30, and un ticking AA in fsx settings set AA via Nvidia inspector (use the built in FSX profile to start with) here is a good article by NickN on setting this up http://www.simforums.com/Forums/drivers-nv-inspector-fsxcfg-complete-gui
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DX10 does improve performance dramatically via its architecture the premise for this improvement - DX9 keeps all VAS cache; while DX10 purges some of it! i highly recommend Steve's DX10 Fixer (with Bloom sliders tweak!!! and bloom turned on in fsx settings) as far as this being the solution for OOM; i don't want to start a full discussion about this but its pretty presumptuous to call this a permanent solution to fsx's native 32bit architecture flaws
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Hello Kevin; UK will be rendered and released you will be amazed how nice and easy night flying becomes it will prob be a difficult task for you to remove individual stray lights if you find anything that needs adding or removing; im game to make it as real as possible
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i have few friends who bought the latest PMDG 777 and are experiencing the same issues your describing the biggest contributor to their issues with the 777 (aside from the 777 itself) were FTX Global textures essentially you gotta clear memory room for the new 777 heavy textures; from your previous baseline as Nigel said; there's is no global stable solution to FSX OOM; other than waiting for P3D 64bit platform you can use process explorer to monitor your VAS usage; maybe you can gain some insights on whats causing your OOM as for cfg changes; my best advise is dont use online
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YVW John im glad i could help, GL
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OOM are well known with FSX; there is no official solution for this other than reduce your autogen sliders, and uncheck any unused scenery and reduce your texture res back to 1024 or do no exceed 2048
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i think what you see on most websites is custom programing calling data from curtain tables of your DB based on a user variable i don't think it is too complicated; PHP is prob your best friend on this journey The Apollo III Message Forum - FSD Server Support http://forum.apollo3.com/archive/index.php/f-16.html The Apollo III Message Forum - Flight Simulator http://forum.apollo3.com/archive/index.php/f-5.html or see - How to retrieve data on server by using PHP http://forum.apollo3.com/archive/index.php/t-226.html
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sometimes you just gotta jump in the water knowing they will be extra cold once you start pedaling things will get much warmer, fast GL
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looking at your pics, it seems to me that you can use some customized settings changes for PR on my pc Florida's imagery is so clear; you can pickup lic plate numbers you're clearly not enjoying your PR as you should im not sure whats your rig setup; but here's a good baseline to start with in FSX.cfg these tweaks are generally for PR; but are good all around [bufferPools] UsePools=1 PoolSize=8388608 RejectThreshold=253952 [Main] FIBER_FRAME_TIME_FRACTION=0.10 (this one has the biggest effect on PR) in fsx display settings -> scenery tab make sure your texture resolut
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there's no problems when Night Environment is used with FTX Global Vector NE series actually enhances FTX Global and Vector NE's 3D lights also work over any photoreal, including the ground splash! and always fully visible at 60Nm radius; regardless of your slider settings you shoudl give the demo a try Chris Bell