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MyPC8MyBrain

Developers
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Everything posted by MyPC8MyBrain

  1. i didn’t look carefully when i posted; i just noticed your new here for some reason i thought this was another member (Steve) welcome to MH Silver i hope you got my little humor there
  2. can't comment; too envious the answer is; it depends on your bandwidth (connector and screen res) http://www.displayport.org/cables/driving-multiple-displays-from-a-single-displayport-output
  3. lol if you have FlyTampa Dubai there; it’s a must! France is coming along; it won’t be long before she is out rumors are; you might visiting KLAX before though
  4. lol, you messed them up didnt you you can ask DXTBmp to make one for you; or import your own than export alpha to editor, edit... reload after edit and save in DXTBmp
  5. Thank you Joe it is very difficult to convey NE lights through 2D images or even through vid clips i think Jeroen did a phenomenal work capturing the essence of Night Environment perfectly im not tapping my own shoulder here I honestly think this is one of the most dramatic changes a single addon introduced to flight sim
  6. Thanks Steve usually you will find all the answer to these basic questions on AS forum they also have a much bigger support db then me personaly
  7. than you must have alpha layer in one of the textures you also need to edit or you may have damaged existing alpha and prob need to recreate it or start from scratch template
  8. antistrophic should make lines less jagged for you; I’m not sure about blurry but those lines should definitely not be jagged when rendered in fsx even though you see them as such in PS there could be other masks or layers you may need to edit in order to get the right effect as im writing this; im thinking you may have some alpha mask hiding somewhere in one of the textures to give you that effect making a design on that area without editing the alpha out will result in blurries or many other undesired effects
  9. Thank you for your support Steve youve made the right choice imo as for the 3D lights project i am qouting myself from another form (thread was auto purged)
  10. im curious to know if you looked at it in fsx or your just turned off by the jagged lines in PS from my work with painting aircraft; well heli's mostly some lines look jagged when zoomed in PS but not in FSX there are layers and filters that loads in fsx as well; bump layer; alpha layer etc... this will not be visible in fsx
  11. Thx Brett you didnt hear it from me but there are the few select who already tested NECA my home town
  12. AS wants to move with connecting regions once we are covered though europe we will move on to US regions no timeframe yet
  13. Thx Steve yes, USA regions will comeout soon
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