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ES PhotoGenESis 30cm and AutoGenEsis P3Dv2


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I don't know anything about the licences for data but we have a nice looking 3.5 Go high res photorealistic scenery of Wales and West of England

I can guarantee that the data used in that is being used illegally. It's their look out whoever it is, and I won't be telling on them, but if the suppliers find out they'll jump on them without mercy.  

 

 

We've been publicly using it since June 2011, and it's been downloaded nearly 1000 times.

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I don't know anything about the licences for data but we have a nice looking 3.5 Go high res photorealistic scenery of Wales and West of England

I can guarantee that the data used in that is being used illegally. It's their look out whoever it is, and I won't be telling on them, but if the suppliers find out they'll jump on them without mercy.
 

We've been publicly using it since June 2011, and it's been downloaded nearly 1000 times.

Neither of which facts make it legal...

The fact you've used something for 3 years just makes you lucky to have got away with it :P

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I think if it really was illegal, the people selling the data would have had a look at a publicly accessible website offering dozens of freeware photorealistic sceneries from all over the world since more than five years. If not, someone is not doing his job !  :P

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Well, I really don't want to alter the topic of the thread with legalities that have nothing to do with ES or the scenery being discussed,   I promise you there is no free data source for aerial imagery in the UK. That's a fact and I'll leave it at that. At least the flag is appropriate  :D

 

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I have nothing to do either with the making of these sceneries (I wouldn't have the faintest idea about how to do it... :) ), I am only one of the thousands of users. But you are right about the flag, we people from Saint Malo have been making the wealth of the city over the centuries by raiding british property ! :D  

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Unfortunately I am not a member of the rich merchant families of the past. I probably would have been a low rank sailor on one of the raiding ships. :)   Also a lot of it has been destroyed by the Americans in Sept. 1944 when they carpet-bombed the town  and set it on fire !  :(

But I promiss that if I win at the lottery I will buy the Guernsey scenery ! :D

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Chaps if I may jump in and ask does photoscenery have a big impact on fps or performance? I don't have the best system but do run some freeware scenery such as uk2000 Gatwick and it seems fine.

Equally where do you recommend good freeware photo scenery from?

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Geez Kevin is that all???? you make it sound like there is a lot of work involved , no doubt all that would keep one busy in the morning what does one do in the afternoon, rake in the money ?  :)

 

I must admit I would like to look over someones shoulder one day to see how it is done, it must be brain numbingly boring.

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Darren does bring up a good point - here in the UK we pay for the running of the various government agencies mapping our country, then we are charged for the data that we paid for in the first place.

 

In the USA, their taxpayer funded agencies do provide the data for free - USA maps are subsequently much cheaper to purchase than, for example, our Ordnance Survey maps.

 

In regards to the amount of time needed to produce 3-D scenery, researching the real-world scenery can be very time consuming. Visiting the sites may be required, photographing buildings, etc to provide a source for texturing. Then the models need to be designed, textured, scaled & compiled into .bgl library files. Then these model files need to be accurately positioned into the landscape & compiled into positional .bgl files. If the scenery models are animated & include special effects, then even more time is required. Getting the FSX scenery to look like the real thing takes time.

 

Even some of the FSX default scenery models are flawed, usually being made to the wrong scale, but anyone looking closely at the FSX model of the Oxford University main campus (UK) will see that it appears to be a mirror image of the real campus.

 

Ray.

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Hi Chris

 

Darren, how are the lights working now in P3D v2.3?

 

I've only just gotten around to installing 2.3, but yes they're working just fine. Curiously the ones I made using your hint on how to get around the bglc lights issue in p3d also work in P3D v2.2. 
Personally I do think the BGLC type lights we provide for the FSX version of the scenery are nicer though.

Hi Ray

 

With that,  and guys not playing by the rules and simply taking the google earth images for free..it's certainly a big handicap for us. My heart is in the UK, and it's always been my ambition to make the UK the best scenery in the world. But we're up against it from the start, and it seems very few people are interested in what we've tried to do..despite the poll where everyone said it was what they wanted the majority clearly don't when it comes down to it. :( 

 

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Hi Chris

 

Darren, how are the lights working now in P3D v2.3?

 

I've only just gotten around to installing 2.3, but yes they're working just fine. Curiously the ones I made using your hint on how to get around the bglc lights issue in p3d also work in P3D v2.2. 

Personally I do think the BGLC type lights we provide for the FSX version of the scenery are nicer though.

Hi Ray

 

With that,  and guys not playing by the rules and simply taking the google earth images for free..it's certainly a big handicap for us. My heart is in the UK, and it's always been my ambition to make the UK the best scenery in the world. But we're up against it from the start, and it seems very few people are interested in what we've tried to do..despite the poll where everyone said it was what they wanted the majority clearly don't when it comes down to it. :(

 

sadly this was something I was afraid of, hence my thoughts on another thread, Having already seen how cooly the FTX UK prods were received.

what difference would it make to you Darren if you didnt include autogen and just made it the same as gen x but higher quality?

 

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very happy to hear that Darren; your work is exquisite you and Vikki set the bar high

Curiously the ones I made using your hint on how to get around the bglc lights issue in p3d also work in P3D v2.2

they will work throughout P3D versions

with earlier 2.1-2; it was much more noticeable with 65Nm constant radius

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