Kevin Firth 114 Posted August 13, 2015 Report Share Posted August 13, 2015 Is anyone else here waiting with bated breath for the new version release? Link to post Share on other sites
CaptCWGAllen 10 Posted August 13, 2015 Report Share Posted August 13, 2015 Yes - especially if the current chatter about the VAS tuning turns out to be correct - i.e can run at nearly full settings with weather and it is apparently fast, smooth and does't OOM. That will also make probaby make it a very good platform for Oculus Rift. cheers Peter Link to post Share on other sites
wain 879 Posted August 13, 2015 Report Share Posted August 13, 2015 Still enjoying 2.5.....does look stunning most of the time.....keeping my ears to the ground though.. Wayne Link to post Share on other sites
Christopher Low 63 Posted August 13, 2015 Report Share Posted August 13, 2015 If the "hypothetical scenario" described by Rob Ainscough over at AVSIM is accurate, then P3D v3 may be worth a punt after all. Vastly improved VAS management is of great interest to me. Link to post Share on other sites
Kevin Firth 114 Posted August 14, 2015 Author Report Share Posted August 14, 2015 Oh Chris, ye of little faith Climb aboard the good ship optimism Link to post Share on other sites
brett 2,315 Posted August 14, 2015 Report Share Posted August 14, 2015 Pessimism, when you get used to it, is just as agreeable as optimism. Enoch Arnold Bennett1867 – 1931) English novelist Link to post Share on other sites
mutley 4,498 Posted August 15, 2015 Report Share Posted August 15, 2015 I think we all deserve a flight simulator that takes full advantage of the hardware and software developments that have come to market over the past 8 -9 years. We must be one of the most harshly treated genres in computer "gaming". P3DV3 should herald the start of a bright new future for developers and virtual pilots alike. However, it will be interesting to see if DVT's new flight sim is based on the ESP platform or a totally new program not compatible with the one we already have. / Link to post Share on other sites
allardjd 1,853 Posted August 15, 2015 Report Share Posted August 15, 2015 One of the problems with flight simulation is that we users expect the entire world to be modeled accurately; we want land, sea, mountains, coastlines, rivers, islands, cities and towns, geographical features, man-made landmarks, roads, airports, navaids, waypoints. Then throw in WX (real-world, historical or specify your own), airspace boundaries, traffic, ATC, realistic night lighting, good flight physics, multi-player, flyable models of a few dozen (at least) accurately modeled real world aircraft with realistic, working virtual cockpits, and the ability to add more and improve the existing ones.... It goes on and on. We're a tall order to please and I can't think of another gaming genre with requirements that come close to that. The only place where we're relatively easy to please is graphics - some games put what we are typically satisfied with to shame.John Link to post Share on other sites
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