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Content Count
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Days Won
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Everything posted by Kevin Firth
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Difficult to see on my iPhone but those screenies look like flat textures not real interior modelling? I think as Chris said this technique hasn't been used in FSX before (certainly not much) and if these improvements make it more real at little or no performance cost then I think we should embrace them! I'll report a bit more when I've tested them and I'm allowed to will be a few more weeks I think though...
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John, the hit on these is minimal in comparison to previous sceneries in terms of fps and memory resources I understand..but we'll test all of that when it reaches us mere beta testers
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https://www.facebook.com/Airline2Sim/posts/10151947260801401 Have hangar members seen some of the new ideas coming out of Sim720? What do you think? K
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Any news on MSE UK? All seems to have gone very quiet after it was supposed to be imminent.. :s
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We'll need a photoscenery for the uk that doesn't have the horrible night textures of GenX as well please Chris
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Malaysia Airlines 777-200ER Missing In Flight
Kevin Firth replied to Andrew Godden's topic in Real World Aviation
Hi Nigel, what was the source of this please? Cheers k -
I'll buy this for the uk when it comes out. For under a tenner if it encourages my night flying I'll go with that. I'd be interested to see if I can remove some of the lights (if there are some that I know don't actually exist) to make it even more real? K
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Earth Simulations offer 25% off for Mutley's Hangar viewers!
Kevin Firth replied to mutley's topic in News and Press Releases
SEATAC that's cool, I think our sense of integrity just wanted to make itself known -
Earth Simulations offer 25% off for Mutley's Hangar viewers!
Kevin Firth replied to mutley's topic in News and Press Releases
I must say the offer that ES extended was in no way conditional on the review in any way! I do think IOM is a great scenery, but if it wasn't it would have received an honest but fair review regardless. Whether any dev chooses to make an offer available is up to them, and it's down to the consumer to decide whether the product is worth whatever price is being asked. In this case the dev had already offered a January sale on all their products, and I think simply chose to extend that for this scenery given the review came very shortly after that unconnected promotion period -
Do you know if it's been reported to L-M?John Pretty sure it has been (certainly has been discussed on FSDeveloper) but I have posted on the LM forum about it as well asking for clarification. Cheers K
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Shame the BGL_LIGHTS legacy compatibility problem wasn't rolled into the update though...that's hurting a lot of sceneries...
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I've not encountered such probs Ray, have you raised a help desk issue with Darren about it? James, why does a connection to check version status so bother you? Don't many installers check home when you run them? I genuinely don't understand this because it only does an ET for me if ESI is actually running, when it's not there are no processes that CAN make such a connection in play on my PC!! :S Are we in danger of being a bit paranoid? Or is Earth Sims really a clever front agency for the NSA and GCHQ who are covertly collecting info on what addons we're running for Microsoft? cheers K
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Just wait for the traditional installer then James However is it installed, the scenery is ace
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To be fair to Darren and ES, the ESI program in my experience works great, (but perhaps isn't the most user friendy interface in the world) ESI does what it was intended to and avoids the need for multiple tens of individual installers. It was, and is, ahead of its time. Some customers though have said that they don't like it so ES like any good business have said they are producing traditional installers for their products. I don't think we can say fairer than that PS I wasn't having a go before Nigel, just that knowing some of your (extensive!) background experience assumed it would be
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With your history and heritage BritFrog, I would have thought it would have been a piece of cake? cheers k
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Product Review Earth Simulations - Isle of Man
Kevin Firth replied to mutley's topic in News and Press Releases
Yes it's covered in the review towards the end, all ES sceneries are fully compatible with OrbX.. -
I only found out about deal of the day last November but I found myself buying things that I ordinarily wouldn't have because of it It made me impulse buy things, where normally I have to go through a process of cost justification and negotiation with the house treasurer! Thanks for the update and I hope to see it return sometime K
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My understanding is that it will be 30cm native throughout the UK, not re sampled to a lower resolution. It will take some time to cover the whole UK with that though Dean, so I'm still likely pick up MSE England and Wales....thought that woul have been released by now, can you give us a sitrep on that please? Thanks K
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Can we start a campaign to get it back?
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Is it just me or is anyone else lamenting the loss of deal of the day? It seemed to be suspended before Xmas for a seasonal promotion and has never come back..
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FlightSim Show 2014 in the works
Kevin Firth replied to UKJim's topic in Members General & Announcements
Chris, as you'll have to travel down virtually past me, you can cadge a lift with me from Liverpool down and back if it would help? -
Product Review Earth Simulations - Isle of Man
Kevin Firth replied to mutley's topic in News and Press Releases
thanks Brett, being an autistic perfectionist sometime has it's benefits -
Like some of you no doubt I've just got an email from earth Simulations...hot on the heels of my IOM review . If you haven't received the same email here's an extract"What's in store next from ESFull UK in 3DWe have in progress at the moment highly accurate 3D coverage for the whole UK. That means trees, houses (with a huge variety of brand new improved night and day textures), industrial buildings, churches, pylons, wind farms, street lights, and even birds and soundscapes. This product is being created primarily as a whole UK product for the professional market, but we don't want our home ba
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The crucial lesson I took out of this is that autogen is still CPU bound. Beau confirmed Kostas findings that autogen has been thinned beneath the aircraft in order to push the autogen boundary further out. LM has improved the looks yes by allowing GPUs to do more, but the fundamental architecture underpinning the sim appears to be pretty much the same. Shifting autogen onto the GPU would produce much greater performance improvements but I guess that can't have been a simple solution otherwise they would have done it!